I have found this to be the case with many in-door environments; they all look good as concepts but most are designed without consideration of placement and interaction with other building and service elements. This, is particulary painful for interesting floor plans and ambient heights.Just a not so friendly PSA...
Chambre dAmore has no door to get into the room...
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It has windows, sure, but this is one of my biggest pet peeves when it comes to environments (four walls, no entry/exit door). I guess that they wall the guests in to die there...
There was another environment (some loft thingie) where I speculated about rappelling into the room (it had a high ceiling), but yeah...
I was going to try do do a cool render of a girl leaning against a door frame into a bedroom, but now I have to punch a hole in a wall and find a door...
Edit: At least one of the walls (the one that makes the most sense r.e. having a door) is a simple cube primitive, that is separate from the other walls. So I can just scale the wall and duplicate it a couple of times to 'rough in' a doorway. Unfortunately the floor molding is all joined up, so I have to separate it out using the Geometry Editor. Still very annoying...
They have changed last Friday and will probably change on Friday November 4. But yeah, always the unicorn textures and this kind of crap.Have the 'bi-weekly'You must be registered to see the linksChanged?
I can't tell, looks like the same old, same old prancing unicorn and g2, g1 & v4 poses ...
Please, spare us the weird stylised unicorns and other pastel horrors...Have the 'bi-weekly'You must be registered to see the linksChanged?
I can't tell, looks like the same old, same old prancing unicorn and g2, g1 & v4 poses ...
I liked the resultcool render of a girl leaning against a door frame
Nice catch, thanks! I'm not sure what I'll use Infernal Succubus Outfit for, but I will find a use for Infernal Succubus Outfit now!View attachment 2120757
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Get any one item from the selection above for free (most of it is G3, but there's a couple G8 things) with code WICKED.
Daz forgot to apply the prerequisite as of right now, so you can just snag whatever you want without buying anything.
I totally get that some spaces (especially bathrooms) are designed extra large (and empty) just to get camera angles to work in DAZ. But the total lack of any basic architectural design is still pretty irritating.Just a not so friendly PSA...
Chambre dAmore has no door to get into the room...
You must be registered to see the links
It has windows, sure, but this is one of my biggest pet peeves when it comes to environments (four walls, no entry/exit door). I guess that they wall the guests in to die there...
There was another environment (some loft thingie) where I speculated about rappelling into the room (it had a high ceiling), but yeah...
I was going to try do do a cool render of a girl leaning against a door frame into a bedroom, but now I have to punch a hole in a wall and find a door...
Edit: At least one of the walls (the one that makes the most sense r.e. having a door) is a simple cube primitive, that is separate from the other walls. So I can just scale the wall and duplicate it a couple of times to 'rough in' a doorway. Unfortunately the floor molding is all joined up, so I have to separate it out using the Geometry Editor. Still very annoying...
What if the unicorn is a horndog?Please, spare us the weird stylised unicorns and other pastel horrors...
I forgot to change the tiling on the wall texture to reflect the scaling, but most people will be looking at, ahem, other things...I liked the result