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RPGM Completed The Dead End~The Maidens and the Cursed Labyrinth~ AIO EDITION [v1.03] [Osanagocoronokimini / Kagura Games]

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xxyz1

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Mar 16, 2018
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My version, for version 2.01, is a mtl, mostly edited. Enjoy. To keep your sanity, dont play the dlc, be aware of shota/ loli content. And beware that v2.01 HAS MANY BUGS, like the brown slave in 7F cant interact, or how to get Loris/Ronnier after gangbang scene. Use the 100cg by oom54286 if you want the gallery. Its the final version, so no more update in my side.
 
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Canade

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My version, for version 2.01, is a mtl, mostly edited. Enjoy. To keep your sanity, dont play the dlc, be aware of shota/ loli content. And beware that v2.01 HAS MANY BUGS, like the brown slave in 7F cant interact, or how to get Loris/Ronnier after gangbang scene. Use the 100cg by oom54286 if you want the gallery. Its the final version, so no more update in my side.
I've just finished adding your patch to the mod. Everything seems to work fine, including the basement. I'm going to update the mod link and remove the experimental fix rar. Will comment when it's done.
 
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Penitensary

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May 10, 2020
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Okay, first off, thank you Canade for the translation. :)

Next, something i've been looking at as well:

Please, can someone show me how to remove the cheats? it is not as fun if not challenging.
After a little trial and error, i can confirm that what you're looking for is two files. You'll have to copy them back over from the original if you want to disable the cheats.

/data/Classes.json <-- The stat boosts for your character. Replace with original to have 10 in everything again.

/data/Map022.json <-- This one was a bit harder to guess, but i reasoned that this had to be something the map gave to you, since i had only copied in the maps when the items popped up. A bunch of copy pasting later i found the map used in the intro, and 'lo and behold, replacing it with its original prevented the game from handing over the modded free items.

Keep in mind however that this does NOT fix your starting gear, since that was replaced inside multiple other files (likely Weapons, Armor etc.) which would be a bit harder to find. There is a workaround however in using the original /data folder (because you DID back it up, right?), starting a new game (as long as you've got the /js files from the mod, the translation should still be mostly fine) and making a save. Then exit the game, copy over the /data folder (except Classes.json unless you want the stat boosts, Map022 won't matter anymore since that trigger has passed) and you should have a patched game with non-cheated gear and stats.

I think that... pretty much narrowed it down?
 
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Canade

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The Dead End 2.0.1 DLCs data and js Mod rar. Mod link has been updated with the patch from matthl's post >> the basement works >> added immunity to poison, I must've missed it earlier >> 95 of each door key, minus rogue key >> 50,000 gold at start >> 80 gold bullion, gems and a few other things that can be sold for more gold >> 80 pregnancy pills.
 
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Canade

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Sep 26, 2018
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Okay, first off, thank you Canade for the translation. :)

Next, something i've been looking at as well:



After a little trial and error, i can confirm that what you're looking for is two files. You'll have to copy them back over from the original if you want to disable the cheats.

/data/Classes.json <-- The stat boosts for your character. Replace with original to have 10 in everything again.

/data/Map022.json <-- This one was a bit harder to guess, but i reasoned that this had to be something the map gave to you, since i had only copied in the maps when the items popped up. A bunch of copy pasting later i found the map used in the intro, and 'lo and behold, replacing it with its original prevented the game from handing over the modded free items.

Keep in mind however that this does NOT fix your starting gear, since that was replaced inside multiple other files (likely Weapons, Armor etc.) which would be a bit harder to find. There is a workaround however in using the original /data folder (because you DID back it up, right?), starting a new game (as long as you've got the /js files from the mod, the translation should still be mostly fine) and making a save. Then exit the game, copy over the /data folder (except Classes.json unless you want the stat boosts, Map022 won't matter anymore since that trigger has passed) and you should have a patched game with non-cheated gear and stats.

I think that... pretty much narrowed it down?
No prob :). I just added the translation in, matthl did the actual translating.
 

Penitensary

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May 10, 2020
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Ah, thank you matthl as well then :)

But yeah, couldn't figure out which file was responsible for the Custom gear. I tried the original Weapons.json, but that just meant the game couldn't find what it was looking for and started me out with no weapon equipped. Using an unmodded save straight after the intro works a ton easier and saves me a couple of hours of spamming Z to get past the intro 50 times XD
 
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Canade

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Last edited:

Canade

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Ah, thank you matthl as well then :)

But yeah, couldn't figure out which file was responsible for the Custom gear. I tried the original Weapons.json, but that just meant the game couldn't find what it was looking for and started me out with no weapon equipped. Using an unmodded save straight after the intro works a ton easier and saves me a couple of hours of spamming Z to get past the intro 50 times XD
You'd have to replace these files in the data folder with the originals. Weapons >> Armor >> Classes >> Actors. If you didn't want the extra items, you'd have to replace map 22 with the original. The clock mod is also easily replaceable >> replace the chronus plug-in with the original.
 

Canade

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Mod post updated with a link to matthl's translation post. Mod link updated to include Matthl's translation in a Translation Only rar.
 
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Penitensary

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You'd have to replace these files in the data folder with the originals. Weapons >> Armor >> Classes >> Actors. If you didn't want the extra items, you'd have to replace map 22 with the original. The clock mod is also easily replaceable >> replace the chronus plug-in with the original.
Actually, just Actors.json is enough. You don't need to replace the Weapons and Armor files since Actors calls on the game to give you your regular starting gear instead of the Custom stuff. With the new Weapons and Armor jsons, the custom gear exists, it'll just never end up spawning in the game.
 
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Canade

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Actually, just Actors.json is enough. You don't need to replace the Weapons and Armor files since Actors calls on the game to give you your regular starting gear instead of the Custom stuff. With the new Weapons and Armor jsons, the custom gear exists, it'll just never end up spawning in the game.
True. The custom gear was added in and didn't replace any pre-existing gear, I just added extra slots to make the gear.
 

Canade

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mod link updated to include the 1.2E translation only patch, provided by masterdragonson
 

Penitensary

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Yeah, i figured that's why the weapons didn't appear when using the originals, but i didn't know which json was the one calling on those files until you mentioned Actors :)

Something weird going on with my version though. I replaced /data and /js with the originals and copied the 2.0.1 mod over that, and that actually ended up un-translating the menu. Weird thing is, i've got a はじめにお読みくださいver2.0.txt file in the main folder and i definitely DO get the (untranslated in 12E) shota question when starting a New Game. And throwing the old Classes.json back gets me a "Cannot read property 'expParams' of undefined" when trying to start the game.

Huh, weird.

Edit: Throwing in the old Actors.json too seems to have fixed it.
 
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Canade

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Sep 26, 2018
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Yeah, i figured that's why the weapons didn't appear when using the originals, but i didn't know which json was the one calling on those files until you mentioned Actors :)

Something weird going on with my version though. I replaced /data and /js with the originals and copied the 2.0.1 mod over that, and that actually ended up un-translating the menu. Weird thing is, i've got a はじめにお読みくださいver2.0.txt file in the main folder and i definitely DO get the (untranslated in 12E) shota question when starting a New Game. And throwing the old Classes.json back gets me a "Cannot read property 'expParams' of undefined" when trying to start the game.

Huh, weird.

Edit: Throwing in the old Actors.json too seems to have fixed it.
Ah. If your using the 1.2.7 game, you need to install the DLC before using the 2.0.1 mod. Once you have the DLC installed then it's just a matter of moving the mod into the www folder, without the actors file if you don't want the gear.

The plug-in, in the js folder, also controls more of the translation. If you want the plug-in to work, you just need to copy that file over to your js folder or set the auto translate to true and the 106 to 0 in the line of code within the plug-in.
 
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GECK1989

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Jul 22, 2018
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please help! I bought an orphanage, played for a bandit and reached the finals. But I still did not understand from whom and how to buy these loli girls, to whom should I give 100,000? the room where there should be a bed is empty. The mafia boss doesn’t let him go to the room where the girl is in the cage. I could not find Nanasee Melta.
 

TommyEsclow

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Aug 18, 2017
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The Dead End 2.0.1 DLCs data and js Mod rar. Mod link has been updated with the patch from matthl's post >> the basement works >> added immunity to poison, I must've missed it earlier >> 95 of each door key, minus rogue key >> 50,000 gold at start >> 80 gold bullion, gems and a few other things that can be sold for more gold >> 80 pregnancy pills.
The options doesn't seem to be translated in this one. Is there a workaround for this?
 

Penitensary

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The options doesn't seem to be translated in this one. Is there a workaround for this?
Had the same thing myself, honestly. It's easily fixed, you just need the /js folder from the 12E mod instead of the 2.0.1 one. There's an additional file in the /js folder from 2.0.1, so my advice is to use the /data and /js from 2.0.1, and then overwrite the /js with the one from 12E.

Not sure why though, but oh well. Everything's working on my end after i did that.
 
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TommyEsclow

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Had the same thing myself, honestly. It's easily fixed, you just need the /js folder from the 12E mod instead of the 2.0.1 one. There's an additional file in the /js folder from 2.0.1, so my advice is to use the /data and /js from 2.0.1, and then overwrite the /js with the one from 12E.

Not sure why though, but oh well. Everything's working on my end after i did that.
The problem is the js folder is tied with the dlc's as far as I could tell. I've downloaded the 2.0.1 (all in one edition) original and applied the patch from Canade. Unfortunatley there is a annoying bug which involves video playback in that version. So after searching I finally found the official patches from the developer and applied patch 2.0.4 which finally was bug free and the payback was also fine.

Since I don't want to mess around with old files I started machine translating this game myself currently.
 
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Canade

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Unfortunately there's only so much that I can do for now. Until we get a translated, bug free version of the DLC in the F95 op, the mod will mainly be limited to 1.2.7 and 1.2E.
 
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