RPGM Completed The Dead End~The Maidens and the Cursed Labyrinth~ AIO EDITION [v1.03] [Osanagocoronokimini / Kagura Games]

3.60 star(s) 33 Votes

Phvpark

Newbie
Jun 29, 2018
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Full gallery on the new version (Append)

was a pain in the ass to do it since the All in one didnt wanted to generate the codes on the save.
 
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Canade

Active Member
Sep 26, 2018
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What's the difference between the translations? Im sorry if that has been clarified already
The game translation translate all the items - common events - events - weapons - armor - classes - actors - magic and a lot more.
The js translation script auto translates putting in your name for the MC, which doesn't use english characters - not sure what else since the dialog is now translated.
 

Canade

Active Member
Sep 26, 2018
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12E mod fix. Fixed an issue where added items are not being added to inventory for new game. They show up now.
 
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shinmauru

Newbie
Apr 16, 2018
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12E mod fix. Fixed an issue where added items are not being added to inventory for new game. They show up now.
Please forgive my ignorance friend. The game says it is game update 2.01. But you mentioned an earlier update, although you say it works with the DLCs. Am I correct that this cheat and translation will work with 2.01 correctly? Thank in advance!

- M
 

AxelX7

Newbie
Feb 19, 2018
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Please, can someone show me how to remove the cheats? it is not as fun if not challenging.
 

Canade

Active Member
Sep 26, 2018
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Please forgive my ignorance friend. The game says it is game update 2.01. But you mentioned an earlier update, although you say it works with the DLCs. Am I correct that this cheat and translation will work with 2.01 correctly? Thank in advance!

- M
Alright so officially on F95, we're still at 1.2.7. The rar in the mod link that says DLC mod, is for the DLC's data and js folders, but it's experimental and may not work correctly; for instance, when I tried transporting a zombie to the basement, she doesn't show up. The translated DLC data also doesn't include 3 common events that are in the DLC, so I had to port those over.

Unofficially, as in not translated on F95, but available on DLsite, the DLC is out. So officially this mod is for 1.2.7 to update it to 1.2E. Unofficially I've updated the mod in a second folder to include the DLC's data and js mods, using the DLC's unofficially translated data and js folder. Edit >> What I was able to carry over from 1.2E was the Chronus - controls the clock and Plug-in - controls the translation plugins. Edit >> Plug-in controls the translation.
 
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BOSSX

Active Member
Sep 19, 2018
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Hello, are you saying you have a full 100 percent safe for the all in one edition? I hope so.

(about the game)
All in all, I really like this game. Its got a lot going for it. I just have a hard time navigating the dungeon, so I am probably not going to save anyone since its taking me so long to get through levels.

I'd love a full save with the DLC content as well. That would be rather awesome.

------

Hey guys, sorry about that BOSSX was saying he had it. Also, sorry about that, BOSSX I assumed.
Anyway, I looked around and found the full save. I still want to go through the game myself, so hopefully I'll still be motivated to do such.
I attached the file. Hope it works!
Cheers man : )
 
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Koresia

Newbie
Jul 6, 2018
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So where do I find the monsters that I take out from the dungeon? I've checked the basement and the top of the shop but there's nothing there.
 

Canade

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Sep 26, 2018
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So where do I find the monsters that I take out from the dungeon? I've checked the basement and the top of the shop but there's nothing there.
The translated DLC version is broken on that note. When you take them out, they don't appear in the dungeon like they're supposed to.

It works in 1.2.7 and 1.2E, so I re-downloaded that version and re-added my 1.2E mod.
 

Koresia

Newbie
Jul 6, 2018
35
31
151
The translated DLC version is broken on that note. When you take them out, they don't appear in the dungeon like they're supposed to.

It works in 1.2.7 and 1.2E, so I re-downloaded that version and re-added my 1.2E mod.
So, at the moment, the mod with DLC support causes the monsters that are taken out of the dungeon to not show up in the basement?
 

Canade

Active Member
Sep 26, 2018
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So, at the moment, the mod with DLC support causes the monsters that are taken out of the dungeon to not show up in the basement?
I just finished looking at the basement map data for the DLC and compared it to 1.2.7 and E. The developer didn't include or took out the option for the zombies or slaves to show up in the basement. So either he changed the location or completely removed it. Looking into it now.
 

Evil Earthworm Jim

Well-Known Member
Dec 21, 2019
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I just finished looking at the basement map data for the DLC and compared it to 1.2.7 and E. The developer didn't include or took out the option for the zombies or slaves to show up in the basement. So either he changed the location or completely removed it. Looking into it now.
Good work.
 
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Canade

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Sep 26, 2018
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No guarantees for this fix. Mod fix for DLC rar: The slaves and zombies now show up in the basement >> The translated maps were replaced with the 12E maps.

Use at your own risk, the basement works but other things may not. I put this fix in it's own rar. I did a play test of the intro and up to taking the first zombie to the basement.
 
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Canade

Active Member
Sep 26, 2018
912
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DLC basement fix re-updated. It works so far, I replaced the first 50 maps in the DLC mod with the maps from the 1.2.E Mod maps, except Dungeon Town and the New Game intro. It shouldn't hurt the game, but make a data back up folder just in case. Tested the save function to make sure it works >> Tested the sleep function to make sure it works >> Re-tested the basement to make sure it works.

The fix rar is in the mod link.
 
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3.60 star(s) 33 Votes