sergop

Member
Jul 24, 2017
407
299
Is there any difference in the content based on the gameplay you selected? I know that you can accept missions and buy stuff but apart from that if you select vn are there any stories that you would miss? If there are is it like a repeatable mission that doesn't affect the main story or actual good side story that you might want to learn?
 

JJJ84

Engaged Member
Dec 24, 2018
3,195
6,749
Is there any difference in the content based on the gameplay you selected? I know that you can accept missions and buy stuff but apart from that if you select vn are there any stories that you would miss? If there are is it like a repeatable mission that doesn't affect the main story or actual good side story that you might want to learn?
The game has 3 modes:

- "Full Experience" (always comes first in terms of content, given it's the priority); i.e. FullExp
- "Only Story + Freeroaming" (wasn't available before, but now it is); i.e. OnlyS
- "VN-mode" (not available yet); i.e. VN

I'm assuming you're asking the difference between FullExp & OnlyS
I'm basically a FullExp player, but from what I understand, there are some things with OnlyS that you may miss out, due to not choosing the FullExp; i.e. Wilfred's Contracts.

For instance, several side stories which feature characters who appear in either the main story (Amita, Amata, with "The Delivery Boy contract and they appear in "What is Truly weak is Truly Strong" main event), as well as girls lewd/freeroam events (Lelianna who with "The Snooping Bonans" & "The Bonanzo Meeting" contracts does make an appearance in "Fly White Bird, Fly" Isabel event).

Should you choose OnlyS, you'll miss the backstory of how MC's relationship is with these characters.
But even with ones which doesn't have main story characters in them, there are some ones which are really worth is, like "The Painter" contract.
 
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alex12121212

Newbie
Sep 10, 2018
51
15
Got this error when I tried to save.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 415, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 401, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
The DeLuca Family 0.09.0
Fri Mar 24 23:05:08 2023
 

JJJ84

Engaged Member
Dec 24, 2018
3,195
6,749
hello

why the game is not translate in french with setting french language ?
All translation work on the game are done by volunteers.
Not translating in French would likely mean people who worked on French translation abandoned it.
 

JJJ84

Engaged Member
Dec 24, 2018
3,195
6,749
Real life job :ROFLMAO: that's called a day job, generally ones primary income, your also implying that their work on the game doesn't matter by calling their vocation "real life". White knights, I love you guys:giggle:
Uh, Hopes (dev) has always said from the beginning that this game is being done as a hobby and he has RL job (or day job, whatever the correct terminology is lol) iirc from someone else saying before working at a restaurant? Though I guess he can correct me if I'm wrong.

He likely won't become a fulltime dev until the game launches on steam (and assuming it becomes a success).

That's basically the case with several devs here.
Few move up to become full time devs, and many juggle between their RL job and their game they develop in their spare time.
 

Cartageno

Devoted Member
Dec 1, 2019
8,822
14,959
Uh, Hopes (dev) has always said from the beginning that this game is being done as a hobby and he has RL job (or day job, whatever the correct terminology is lol) iirc from someone else saying before working at a restaurant? Though I guess he can correct me if I'm wrong.

He likely won't become a fulltime dev until the game launches on steam (and assuming it becomes a success).

That's basically the case with several devs here.
Few move up to become full time devs, and many juggle between their RL job and their game they develop in their spare time.
But, I mean, eating and living in a house and stuff is all fine, but a random leech on the internet needs porn NOW and there is NO OTHER WAY to get it. Why don't you think of the children!!! (Living in mommy's basement)
 

Cabin Fever

Engaged Member
Nov 23, 2018
3,491
5,657
Real life job :ROFLMAO: that's called a day job, generally ones primary income, your also implying that their work on the game doesn't matter by calling their vocation "real life". White knights, I love you guys:giggle:
It's called a real life job instead of a day job because real life jobs can be during the day or in the evening or even overnight.

Also, any implication of "their work on the game doesn't matter" is entirely in your imagination. Don't put words in my mouth.

It's not being a white knights. It's about knowing and understanding the real life situation. Any implication otherwise is once again, entirely in your imagination.
 
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