You should, they're really good.Damn! I didn't even played those games. (OK, focus!)
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You should, they're really good.Damn! I didn't even played those games. (OK, focus!)
The game has 3 modes:Is there any difference in the content based on the gameplay you selected? I know that you can accept missions and buy stuff but apart from that if you select vn are there any stories that you would miss? If there are is it like a repeatable mission that doesn't affect the main story or actual good side story that you might want to learn?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 415, in save
reraise(t, e, tb)
File "renpy/loadsave.py", line 401, in save
dump((roots, renpy.game.log), logf)
File "renpy/loadsave.py", line 49, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
The DeLuca Family 0.09.0
Fri Mar 24 23:05:08 2023
Needs vinegar?PicklingError: Can't pickle
All translation work on the game are done by volunteers.hello
why the game is not translate in french with setting french language ?
All translation work on the game are done by volunteers.
Not translating in French would likely mean people who worked on French translation abandoned it.
Well he's got this little thing called a real life job, so it is what it is. The best way to enjoy this game is to rejoice when a new release comes. All other times, go play some other game.Does anyone know how Hopes is doing? And is he still working on games or what (something else)?
Uh, Hopes (dev) has always said from the beginning that this game is being done as a hobby and he has RL job (or day job, whatever the correct terminology is lol) iirc from someone else saying before working at a restaurant? Though I guess he can correct me if I'm wrong.Real life jobthat's called a day job, generally ones primary income, your also implying that their work on the game doesn't matter by calling their vocation "real life". White knights, I love you guys
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But, I mean, eating and living in a house and stuff is all fine, but a random leech on the internet needs porn NOW and there is NO OTHER WAY to get it. Why don't you think of the children!!! (Living in mommy's basement)Uh, Hopes (dev) has always said from the beginning that this game is being done as a hobby and he has RL job (or day job, whatever the correct terminology is lol) iirc from someone else saying before working at a restaurant? Though I guess he can correct me if I'm wrong.
He likely won't become a fulltime dev until the game launches on steam (and assuming it becomes a success).
That's basically the case with several devs here.
Few move up to become full time devs, and many juggle between their RL job and their game they develop in their spare time.
It's called a real life job instead of a day job because real life jobs can be during the day or in the evening or even overnight.Real life jobthat's called a day job, generally ones primary income, your also implying that their work on the game doesn't matter by calling their vocation "real life". White knights, I love you guys
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