- Dec 24, 2018
- 3,197
- 6,752
Yup.1%
- need to add the steam sdk into the game so it can go to steam.
- waiting for my coder to finish the lore code so I can add the new lore codex into the game.
Also on that note, need to decide how much of the written lore I'm going to add for season 1. Was originally planning to just add in everything I've written but JJJ84, who have read it all, said it would be best not to add everything in![]()
That was me.
So if anyone gets upset that they're not getting the lore section all at once, they know who to blame (
Yup, this was what I suggested to Hopes.I'd suggest adding lore in as we encounter\discover it.
So when we meet\hear about new Family, or Family members - lore gets updated.
When we go to a new area - lore gets updated.
If all lore is there from the get-go, that's quite a lot of info to absorb. Large portions of it will be irrelevant to the new player, if they have nothing in-game to relate it to yet.
If it's unlocked via progression, it's bite sized chunks. Easier to take in and relevant to the player at that time.
Stops it being overload & also acts as some sense of progress indicator.
This might be well outside the scope you intend, but you could even use the lore as some type of gameplay mechanic.
e.g. Say we have an adversary - the more lore we've unlocked about them, the more info we have to plot their downfall.
Bit by bit of the lore section revealed after every relevant event occurs;
Like how CDPR did with Witcher 3.
Having too much all at once would not only be spoilery, and would also result in massive burnout from some folks, and those people will likely end up skipping the lore section altogether, finding it too much of a hassle to go through the huge lore dump.