- Dec 31, 2022
- 244
- 772
I'm surprised that of all users it is you (quite active and experienced guy) who writes things like that... I mean, you act like multiple paths and choices or dialogues related to other variables are something non existent when in reality it is something completely common...So you could fight or not. Of course having a very high stealth would allow you to slip pass him, without notice him that. Or you could slip behind him and if strength is very high or have strength is high and you also have the gun, knock him out. Or you could, if you have the strength simple fight him (in different ways) or use the gun (in different ways)
As you see, f you do it as this: y0 >= stealth >=x0 && y1 >= strength >=x1 && gun_eq == TRUE && y2 >= shooting >=x2
You have a lot of possibility. What is worse, is not the time you need to code them, but if you go with that you also need to maintain the code.
Of course it takes more time to plan and to code, probably to maintain too but it depends on coding experience and style. But as a creator you are always put at a crossroad and have to choose between simpler/lazier/less time consuming solution or more complicated/demanding/rewarding one. I don't understand why you guys are so much defending linear path of DeLuca, as I said I'm fine with that if that is what dev wants but at the same time I was pointing things that could help this (or any future) game to improve and be more interesting, simple as that.
I have read your post JJJ84 but I feel that I would have to repeat things I already said but with slightly changed word order to make it look like a new post. It seems we have different opinions and views on some things and I didn't post my feedback here to prove I'm right or change anyone's mind. I said all I wanted to say and thank you for little discussion