- Nov 20, 2017
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Thanks for the compliments, I should put that in my sig.I'm surprised that of all users it is you (quite active and experienced guy) who writes things like that...
I only say that this needs a lot of time. And time is among other factors what devs - and we all have - only in limited quantity. I just assuming, that this will be mostly a linear story with one end, yet I could and often are, wrong.I mean, you act like multiple paths and choices or dialogues related to other variables are something non existent when in reality it is something completely common...
But if we go for that, even include what J³ wrote and would also include "glasses", "knife", .... in such way as you want to have with "pistol" then the possible paths would consume a lot of time (as I've written, I believe most time would be because of maintenance and testing) for what I classified are "little" things.
I see enough games where question like "Which coloured pants to you like to wear?" end in all case the same or the infamous "What would you like to eat?" end with plus or minus one like point for one LI...
Even if I take the tripple A games out of the basket, they all have their limitation, even if the game is more or less free roam. As they too are limited by resources - not as much as a single dev, but still. So, I want the dev, to use the resources for where it is needed the most. If we have eg. a fork where Luna could die or not, I do want it that it counts and not that after 3 paragraphs and some magical conjuring rabbits out of someones hat, she is lving again, cause it was all a ruse from Wilfred, Cordia, Gracie and so on - of course we have seen her dying.
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