- Dec 24, 2018
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Yeah......It generally requires tons of work (as I've said in my reply to Impurity's post), and with VNs one needs to keep their expectations in control, especially when it comes to gameplay elements.To some of your points Impurity2937:
VNs (such as most focus on the VN part, with no or little sandbox elemts) try to avoid having a lot of states that needs to be checks for different outcomes and complicated the whole thing.
Eg. using only to stats here, that are already in the game - if I'm not wrong - stealth and strength and of course the obvously gun, altough an equiment (and shooting skill on whatever fashion).
Standing before an enemy (no end boss, mid bos, just your 0815 enemy).
So you could fight or not. Of course having a very high stealth would allow you to slip pass him, without notice him that. Or you could slip behind him and if strength is very high or have strength is high and you also have the gun, knock him out. Or you could, if you have the strength simple fight him (in different ways) or use the gun (in different ways)
As you see, f you do it as this: y0 >= stealth >=x0 && y1 >= strength >=x1 && gun_eq == TRUE && y2 >= shooting >=x2
You have a lot of possibility. What is worse, is not the time you need to code them, but if you go with that you also need to maintain the code.
That is why lots of VNs are mostly linear and often choice merge together again and the "real" choice or ending are much much less than the "fake" choice.
Well the question has already shifted. What colour(s) do the endings have?Yeah......It generally requires tons of work (as I've said in my reply to Impurity's post), and with VNs one needs to keep their expectations in control, especially when it comes to gameplay elements.
Majority of the devs with AVNs are solo devs (though there are exceptions of some who are teams), and there is limit to what they can do, compared to say, AAA games.
And we all know that Hopes originally had a much more ambitious version of the gameplay but he hit a roadblock with the limitations and had to temper his ambition a bit to settle for the current gameplay system.
Not to mention gameplay implementation took time away from him spending time on VN stuff; which I also addressed in that reply to Impurity.
Damn, I rambled on a lot in that one post didn't I?
That's not funny, I like both games.So we can pick the red ending, where MC destroys everybody, the blue ending, where he controls everybody, or the green ending where he "synthesizes" with everybody (nudge nudge wink wink know what I mean?). Yes, that went well last time it happened
It already updated 2 weeks ago now at this point...any news on update s
I'm surprised that of all users it is you (quite active and experienced guy) who writes things like that... I mean, you act like multiple paths and choices or dialogues related to other variables are something non existent when in reality it is something completely common...So you could fight or not. Of course having a very high stealth would allow you to slip pass him, without notice him that. Or you could slip behind him and if strength is very high or have strength is high and you also have the gun, knock him out. Or you could, if you have the strength simple fight him (in different ways) or use the gun (in different ways)
As you see, f you do it as this: y0 >= stealth >=x0 && y1 >= strength >=x1 && gun_eq == TRUE && y2 >= shooting >=x2
You have a lot of possibility. What is worse, is not the time you need to code them, but if you go with that you also need to maintain the code.
Thanks for the compliments, I should put that in my sig.I'm surprised that of all users it is you (quite active and experienced guy) who writes things like that...
I only say that this needs a lot of time. And time is among other factors what devs - and we all have - only in limited quantity. I just assuming, that this will be mostly a linear story with one end, yet I could and often are, wrong.I mean, you act like multiple paths and choices or dialogues related to other variables are something non existent when in reality it is something completely common...
Yeah.But if we go for that, even include what J³ wrote and would also include "glasses", "knife", .... in such way as you want to have with "pistol" then the possible paths would consume a lot of time (as if written, I believe most time would be because of maintenance and testing, for what I classified are "little" things.
In terms of story content, no.Is there any difference between season 1 and update 0.0.9? new scenes added etc.
You can choose what you prefer.Question, is the game changed from being sandboxy type of game into fully VN? Or is it still playable as sandbox?
Yes.Is the Gallery going to be updated to include the new content????
Well, if you played the one here, there isn't any new content, it only adds "VN" mode and codex entries.I think 1.00 game has been released today . It is showing on hopegamings Patreon page I am really excited can't wait to play.
I think there are few people who aren't fans of the sandbox element in Full Experience or Just Story Modes and opted to wait solely for the VN mode.Well, if you played the one here, there isn't any new content, it only adds "VN" mode and codex entries.
I'm sure a lot don't know about there being no new content, probably only the ones who actively follow the game. Also, probably the main reason no one has bothered to post itI think there are few people who aren't fans of the sandbox element in Full Experience or Just Story Modes and opted to wait solely for the VN mode.
Could be that he's one of those people who waited for that specific mode (though I could also be totally wrong about that ).