That is something that is absolutely not going into my head.
A stable income though steam ?
I get the monthly subscribing system from Patreon/SubscribeStar to generate a stable income, but steam? I don't know...
Without going into numbers, which will we for sure not get here, what is
HopesGaming getting from steam in the long term?
You sell a copy of your game for, I just assume a number, 15$/€ whatever.
Steam takes 30%, that means 10$/€ are for the dev before taxes.
Now we assume a greedy gov that take also 30-40%
6$/€ per sold copy, and that is only one time.
To get, let's say 3000$/€ per month
HopesGaming has to sell 500 copies every month to have a stable income.
Don't get me wrong, I wish
HopesGaming the best of luck for the future, but from my understanding is steam relatively unsure for planing a outcome as a longtime fulltime dev.
It could just as well be that I have made a massive error in my thinking, because I have no clue about steam and can only watch from the outside to draw my conclusions...