It's fascinating how VNs are named, for example. S1CH1, S1EP1, CH1EP1 etc.
Developers tend to change something in the gameplay when changing S or changing CH.
One thing really bothers me here: When we meet in the entrance hall or in his room, the characters pop up in the foreground instead of standing in the room. In my opinion it's kind of "old school". Although this is not always the case, it is very common. This is only an example.
I wanted to ask if the developer has announced that they want to change anything about the gameplay for S2?
Hopes has stated today in his reply to me that he's gonna let things cool down a bit before returning to this thread for replies. So if you want to ask him a specific question, probably best to wait till he returns.
As for the character in the foreground thing, I didn't really mind them tbh.
It's not like all scenes are that way; for example. that Eiza event "Can I have this?", Wilfred is in MC's room (MC catching Eiza with his gun). That fully portrays Wilfred standing in MC's room.
Another example would be MC watching Luna trying to walk on high heels (and her falling over), and more.
Scenes which are quite important, it is shown to be specifically tailor rendered.
Dialogue scenes which don't matter as much (such as Wilfred delivering a package of wine to MC at his room)?
Characters are at foreground.
I feel game uses the adequate mixup; trying to have them all dedicated renders with those "in the room" renders I'd imagine would require far too much work for very little payoff (especially for scenes that don't really matter).
As for gameplay news, from what I know, Hopes will be keeping the contracts gameplay stuff into season 2.
Also, Lucania town freeroam from season 1 will be enhanced with more content; though I have no idea what they will be.