...huh.
I mean, it's a pretty silly portrayal of organized crime families, but nobody plays h-games for the realism. And as an h-game, this plot is
miles ahead of the majority...in that it almost seems like the premise of an interesting, non-h story that still remains compatible with h-game developments.
Grinding's all right. Might be nice to see what odds we get on missions where we aren't guaranteed success. I save-scummed to avoid failing anything just because I expected that to matter, but I could also see failures being a trigger for some "training" and character interaction in the future. The skill-books could...use some re-balancing. It just felt off.
As for relationship progression...I liked the content that I
did see, but the dev may want to consider making it clear that some stuff will only be available while the Player is still a small-time mook and that moving past those interactions will require higher ranking, stats, and story progression.
The game doesn't need a walkthrough, which is...honestly a breath of fresh air, but the ability to re-play certain scenes would be awesome in the future. I don't really have much to criticize or complain about beyond wanting
more, which is really an endorsement when you think about it.
Keep up the great work,
@HopesGaming.