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Hello DeLucas!
Release will be postponed a bit more than a week.
Real life obligations (nothing serious just annoying stuff) have made it so I couldn't really work on the game as planned since the start of this month.
Good new is that it will only be moved one week from the release day (+ a three days, want to release on a weekend instead of the middle of the week). This way our dear proofreader, Medic, can have a bit more time to proofread it as well, heh.
Didn't want to postpone after a release date is set but alas, it is luckily not by much.
So the new release date will be
Friday 20. and the rest will follow the same formula.
Another thing I want to share!
This is not for the upcoming update but I still want to let everyone know. I am working together with a coder, Quonix, to improve the game play. (Commission work)
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Text-based adventure (contracts, so now you actually PLAY the contracts instead of simply accepting)
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Combat system (both during the new game play section but also during the story line, can happen everywhere!)
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Soldier system (Recruit your own soldiers, ally up with unique characters, finally seeing the combat stats of Luna, The serpents, and the rest.
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And more!
More in-depth after the release of this update as this new system will be in the next update after this. (To people that hate rpg style gameplay I have made it so you can toggle combat on or off with the option and it be a 'story online mode'.)
Haven't been so existed for something for a really long time!
-HG