- Jan 1, 2023
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But also good to knwo that this story is not squeezed out and lenghtened just do make more money. A good ending in time is better than a bad ending in 50 chapters.It's hard to believe after two more updates we'll be halfway through the story. Time flies fast.
While I do agree with you yet at the the same time i'm the type of player that is selfish where if I really like a character I wouldn't mind if it keept on going even if the quality did suffer , as I just want more interactions with said character and couldn't care less for a ending haha. Not many games make me feel this way or characters id say only something like maybe 10 - 20 or so games so far. This is one of them just shows Bobby created something good if i feel this way.But also good to knwo that this story is not squeezed out and lenghtened just do make more money. A good ending in time is better than a bad ending in 50 chapters.
If he wraps up the paths and provides some fast solution for the problems, this could be the perfect length. But I will mitt the female MC.
Ok, very few games also provoke that reaction in me. The amount of quality-loss must not be too high though.if I really like a character I wouldn't mind if it keept on going even if the quality did suffer , as I just want more interactions with said character and couldn't care less for a ending haha.
This frustrates me too, but there's actually a technical reason. In Daz, bigger dicks are actually easier to work with; they're easier to align and most of the pre-made poses require certain giant-sized dicks. A realistic dick is harder to work with for a lot of reasons, one of which is that it can create a lot of clipping issues because the bodies need to be closer. With a long dick, the two models can be posed in such a way that they don't overlap as much.Same goes for dicks. What's about all those arm long dicks? At least have some variety.
One additional thing that the creator is doing well in this game. The Hobo and the MC for example do have bigger dicks, but nothing that unrealistic.
Everything he said - and past that, bigger dicks are easier to put in "porno style poses" - where their bodies are far apart and legs are open for the viewer. - mind you, that's not how real people have sex but it's the difference between having sex naturally and having sex for a camera.This frustrates me too, but there's actually a technical reason. In Daz, bigger dicks are actually easier to work with; they're easier to align and most of the pre-made poses require certain giant-sized dicks. A realistic dick is harder to work with for a lot of reasons, one of which is that it can create a lot of clipping issues because the bodies need to be closer. With a long dick, the two models can be posed in such a way that they don't overlap as much.
That may be a minor consideration, but it definitely contributes to the epidemic of huge dicks.
I heard that before....This frustrates me too, but there's actually a technical reason. In Daz, bigger dicks are actually easier to work with; they're easier to align and most of the pre-made poses require certain giant-sized dicks. A realistic dick is harder to work with for a lot of reasons, one of which is that it can create a lot of clipping issues because the bodies need to be closer. With a long dick, the two models can be posed in such a way that they don't overlap as much.
That may be a minor consideration, but it definitely contributes to the epidemic of huge dicks.
Wow, extremely interesting insight! Thanks for sharing, I've never thought about this. And yes, I'm among those who wish upon more realistic dicks in VNs. It's been a LONG fight. Ah, the ironyThis frustrates me too, but there's actually a technical reason. In Daz, bigger dicks are actually easier to work with; they're easier to align and most of the pre-made poses require certain giant-sized dicks. A realistic dick is harder to work with for a lot of reasons, one of which is that it can create a lot of clipping issues because the bodies need to be closer. With a long dick, the two models can be posed in such a way that they don't overlap as much.
That may be a minor consideration, but it definitely contributes to the epidemic of huge dicks.
I am still learning about game design with current frameworks: Never thought about pre-made positions for 3D-models. Some time ago I even learnes that most artists do not create their models but simply buy them and just adjust some scales to make them "unique".they're easier to align and most of the pre-made poses require certain giant-sized dicks.
So here as well, it is partly the same reason as in porn movies: Bigger dicks, better for the camera/viewer.A realistic dick is harder to work with for a lot of reasons, one of which is that it can create a lot of clipping issues because the bodies need to be closer.
One question, bro, for what? I guess dicks don't have to be the size of a horse's dick. It should be a medium size. Only cuckold heroes like Dylan from AWAM should have small dicksRealistic dicks? You guys want Kathryn to bang a little wormy? I want her to shove a fucking whale sized cock up her coochie.
I want it all stretched out when I enter her.
Well, I was exaggerating but for me cuckold scenes only really work if the guy has a bigger dick and is better at sex.One question, bro, for what? I guess dicks don't have to be the size of a horse's dick. It should be a medium size. Only cuckold heroes like Dylan from AWAM should have small dicks![]()
This isn't a fair critique. Yeah, there are many lazy developers, but using pre-made poses is not lazy. Posing is incredibly difficult and time consuming, and no pre-made pose is ever perfect. In my experience, the pre-made poses are great for getting you 80% of what you want and it's up to dev to customize it as needed. If you made everything from scratch your game would never get off the ground, these assets exist for a good reason. Daz is a very tedious and clunky program to work with, without these tools it would be near impossible for a quality game to get made. If we criticize amateur devs for using pre-made poses then we may as well criticize authors for using a word processor when they could really write their novel by hand and spell check with a dictionary.And the lazy creator even goes with pre-defined poses and sizes.
Let me state it more precisely: If you are a lazy creator, then you will probably go only(!) for the pre-made poses without any or much customization. If you are one, you will propably not do this:but using pre-made poses is not lazy.
and it's up to dev to customize it as needed.
"No one" is impossible. I think we can agree that almost no creator that puts effort in his release uses them.no one uses those.
FTFY. Unfortunately from what I've seen blender or maya renders don't get the same lighting results.Daz is a very SHIT program to work with,