Calm down friend, you don't need to express so much anger, it's just a game. You didn't waste a dollar downloading and playing it. Everyone makes mistakes. Sometimes in game programming there are things that go unnoticed and this becomes an opportunity for improvement. Take cyberpunk for example. The first release of this game sucked. But with some constructive comments I fixed it. I'll never be able to please everyone, but I'll do my best. Can you tell me where you weren't able to progress so I can help you?
On one hand, yes that was a bit of a overreaction. On the other, his points are very valid.
You should not have put this out until you had at least another 6-18 months of work on it as this is very very rough. Like 1/10 rough.
Issues:
1. The WORST by far is that you have white text with NO dropshadow, NO text box, and NO outline. This makes 90% of the dialog in the game unreadable. This makes all of us wonder if you have ANY care at all about this project as it is noticable in the first 30 SECONDS of the intro. Literal 8th line of dialog has white text on white background.
2. I would guess that
Russian is your mother language. Nothing wrong with that but the English is rough and there are no other language options so really need to get some help with the script. Edit: Looks like Portuguese from responses. Guessed Russian because a bunch of assets are in Russian.)
3. File resolutions are all over the place. Pick one and re-render EVERYTHING in that resolution. For a .02, you should not be at 2+ Gb already.
4. You have stats. You have stat requirements. You have NO clearly shown way of raising those stats. You have a dialog option requiring more than 10 in a stat in a REQUIRED dialog in the first 5 MINUTES of the game. (Conversation with Hellen after entering 314)
5. Economy is absolutely borked. Only income is the front desk which pays $15? Really? I assume the books are your current method to increase stats. So book costs $150. So you want me to start game, immediately go to hotel, work twice, go home and rest till tomorrow, and repeat 55 MORE TIMES to get enough stats for said Conversation with Hellen? And that is just assuming that the book raises the stat by 1 and is rebuyable. (Which I am not going to waste time verifying)
6. Every single click eats time. There is a reason that almost no one does this anymore. Are you doing it to have a way to advance time? You can sleep for that. If you need to, add a "Wait" button on the main map. Are you doing it to only trigger events at certain times? Most players are going to miss huge chunks of things just because they are in the right place but at the slightly wrong time. Players hate this kind of system.
Either hide or remove the conversation options until getting said stats is actually feasible. Same with new areas. Hide them until there is something there to do.
Also really? Comparing yourself to CP2077? That was a good game with 20,000+ hours of dev time and tens of millions of lines of code that was too ambitious and had bugs that they needed to fix. This is a summer game jam by someone that is just learning to code. There is nothing wrong with that but check the ego.