MrFrosty

Member
Oct 6, 2018
154
246
The game is sort of fun and the story seems interesting (up to about lvl 4 atm) but the porn is some of the most unsexy i've ever seen.

The art and animations are fine-ish, but it leans so hard into the rape aspect that it just kills any sexiness that any of the scenes could have had.

Like, i've seen stuff/played games with the [rape] tag before and it usually doesn't bother me, but that's because they gloss over parts of how unpleasant it is.
This one leans into how horrible the act is to the point where each H-scene reads more like a person being tortured than a sex scene.

Is this just a fetish that I don't share, or is it just a failure of the writer?
If it's due to the writing, I don't believe it's a failure, especially considering it lead to this kind of conversation in a community hentai-pirating degens of all places. On the contrary, I think it shows the writer's strength, as well as the failure of other writers, for people who wouldn't mind the rapey nature like... a majority of hentai content, to feel this kind of visceral response to what is, TBH, comparatively tame on a visual aspect to your typical Blue Mad Diode game.

As much as I said it was a stretch to say the writing is absolutely perfect, it is definitely far better written than a majority of hentai content, let alone just hentai games.
 

AnonRat

Newbie
Nov 28, 2018
81
69
If it's due to the writing, I don't believe it's a failure, especially considering it lead to this kind of conversation in a community hentai-pirating degens of all places. On the contrary, I think it shows the writer's strength, as well as the failure of other writers, for people who wouldn't mind the rapey nature like... a majority of hentai content, to feel this kind of visceral response to what is, TBH, comparatively tame on a visual aspect to your typical Blue Mad Diode game.
To be honest, I do have a bit of a kink for harsh rapey stuff with begging, tears, and a bit of violence. Though since the game did a nice job of making me care about the heroine, I didn't relax and enjoy the scenes until I saw how her story ended.
 

ilmncsm

Active Member
Apr 10, 2018
524
421
I didn't relax and enjoy the scenes until I saw how her story ended.
I very much agree with this part. Once I've completed the story with a happy end I am a lot more able to seperate myself from caring to much about a character to enjoy when bad things happen to them. It's like once I get them a happy ending, anything that is happening to this one doesn't count, because I know the 'real' one is enjoying their happy ending.
 
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Ricewind19901

Newbie
Feb 12, 2020
18
36
The irony here is absurd.
There's no irony at all here. Someone is making a claim that fall-death mechanics are bad game design and that it's a game mechanic which is fading away because it supposedly is so bad. Yet they can't be fucked to actually look through games in the platform genre behind a handful of examples they know for a fact to not have this mechanic.
 

Ricewind19901

Newbie
Feb 12, 2020
18
36
idk if you guys are just nostalgic of that game mechanic of retries and death on fall off but nobody does that anymore..
Speaking of which, here is that exact claim again. "Nobody does that anymore". Source: Trust me bro.

Does that make the game less hard? no. just less tedious. less doing the whole level.
Yes, it absolutely does make a platform game less difficult when you remove one of the core punishing aspects of a platform game.

Why not introduce a rewind mechanic in literally every platform game where, when I fail a jump, I can just rewind to where I'm back before the jump. That way I don't have to navigate back to where I was.

doeS THAt maKe THe Game LEss HArD? no, jUst LEsS tEDIoUS.

What you are claiming is in its entirety absurd. As I've said before, you can just admit you personally don't like this mechanic. That doesn't make it an objectively bad mechanic.

And regarding your "nobody does that anymore"; Super Mario Maker 2 which was released just in 2019 STILL features insta-kill mechanics when falling off' the map. Apparently the game mechanic is so aweful that SMM2 still has it, and became very popular in the process.

Again, what you are claiming is absurd.
 
Aug 22, 2021
479
421
Yet they can't be fucked to actually look through games in the platform genre behind a handful of examples they know for a fact to not have this mechanic.
(sigh) Here we go again...

The irony I was referring to was that I provided examples of really good recent platforming games that pointedly do not have that mechanic. When I asked others to provide counterexamples to have an actual discussion, they demanded I do it for them.

Mario maker is a good example and I appreciate you providing it, though I would counter that it is designed for short levels in which the instant death pits don't set you back very far and are an integral part of the challenge. For me, that distracts from a combat focused game, which is why I brought up Hollow Knight which is brutally difficult but fair and fun in its challenge. Dark souls itself would be a better counterexample, but I wouldn't call that game a platformer...

doeS THAt maKe THe Game LEss HArD? no, jUst LEsS tEDIoUS.

What you are claiming is in its entirety absurd. As I've said before, you can just admit you personally don't like this mechanic. That doesn't make it an objectively bad mechanic.
Neither bloodmane nor myself ever claimed to be giving more than our honest opinion and criticism and were happy to discuss the issue. However, once several people took personal offense to those opinions and decided to riddle the thread with vast claims of Gamer Experience, personal insults, and blatant racism (since deleted) I honestly stopped giving a shit.

Relax my dude and let it go. We aren't attacking you, we are just voicing our criticism of an otherwise excellent game.
 
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4.50 star(s) 105 Votes