Well, costructive criticism is something i always like and encourage, so let's do it.
The Tower...is flawed, in my opinion.
I liked the first part of the game, the battles in the cave and so on. The game feels like a good old rpg.
The problem started as soon as the main character get imprisoned, because i think you focused on...what's the right term... feticism about pregnancy ?
People who like that will surely be delighted, but for people like me?
The player is forced to wait for the main character to give birth for i don't know how many times, all the while doing absolutely nothing. (Because let's be honest, things you can do in the tower are a few and very repetitive)
So, my question is : why purposely slow so much the pace of the game, only to please a certain kind of players?
Why not making it so that the whole situation can be skipped, so that you please all kind of players ? Afterall, the more players you please, the more chances that you get new patrons.
I will be sincere, i have thought more than one time to simply stop playing your game. But again, not because it's bad, but because this whole Tower chapter is too much slow, repetitive and boring. Seriously, i strongly suggest you to add a skip option. I understand that it is an important part of the plot, but it is also a something that scare away players.
Anyway, i will keep playing the game, because i want to know what lies above this Tower chapter. But if i have to give a value to the game, from 0 to 10 i would give it 4. Before the Tower, i would have given a 7.5
I see potential, and i'm sure that later the game will become again entertaining, but now as now playing is more an effort than a pleasure.
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If the game will feel complete, even without the final chapter, i see no reason to not donate. Now as now, the Tower is a bigger issue i fear.