Okay, played a little bit last night. Firstly, the game does not lag! Woohoo! I'm always hesitant going into an RPGM game because of this, and I'm ecstatic that this is not the case for this game. Moving on, I haven't gotten far--in fact, I'm still at the early, introductory cave system before, uh, the unpleasantness where the game starts to take off. All familiar territory to what I've played long ago, and it's as immersive as ever. Players can easily get invested in their characters. Listed in the spoiler below is the results of my quick Bug Hunt (primarily prompted by issue five which encouraged me to restart since I had inadvertently burned through my items). Most of these are incredibly minor. Bug reports should not be taken as a negative critique of the game, but rather a useful tool to improve it. (I enjoy the game so far.) Ultimately, creators are "the man behind the curtain" and cannot go into their projects blind as other players might.
I read a comment by the creator, Paladox, once elsewhere where he noted a great many downloads but had few paying supporters. Y'know, I don't know why that's the case. This game is
certainly much better than the majority of junk games out there, and the passion put into the game is evident. Perhaps it does have something to do with the steep learning curve of the Tower as mentioned by the creator or it could be something else. Perhaps, and I'm just shooting from the hip here (and keep in mind I'm currently in the introductory section of the latest build and much these observations is from when I played long ago so some of this may no longer be accurate), it's the sudden, tragic, and dark turn the game takes into an invested character which is so different from the light-hearted romp early in the game.
Or it could be the explicit use of a real world religion within an RPG, porn game. I am, honestly, wary of this as it for sure can turn people off, but it's implemented fine. Although, a made up religion for the game would have worked just as well and possibly be more sufficient and preferable to many players. Or simply, how the game pressures the player with a certain sense of urgency (with time, and basic needs) which prevents the player to relax completely. This last point I've heard before but it's not a bad thing! It makes for a more captivating experience, I think, once the player devotes a little effort in putting some TLC into their character(s). All-in-all, the game is fun and there are a lot of care put into the game for the smallest of things (i.e., eye movements while reading a book or little grunts while unearthing root vegetables).
I'm so, so sorry for rambling all over the map. I haven't slept well lately. Hopefully the post wasn't too tough to digest and was somewhat coherent. I'm sure when I reread it in a more lucid state I'll do a few facepalms. In the meantime, here's a fistbump to all those that made it through it.
PS - There are now art pieces under the traits. That's really a nice touch. I approve!