It's pretty obvious the majority wants to see more sex animations. What should I focus on?

  • Missionary position for Sienna.

    Votes: 131 13.1%
  • Sakina (vampire girl) in any position.

    Votes: 332 33.1%
  • Missionary for Nasira.

    Votes: 41 4.1%
  • Add more clients and/or monsters.

    Votes: 456 45.5%
  • A different girl or something else? (Please post with details.)

    Votes: 43 4.3%

  • Total voters
    1,003

Anon21

Active Member
Mar 29, 2017
836
1,895
Hmm, looks like I'm stuck. I think I need a hammer to get past Crypts level 4, and I didn't find a Witch's Broom in the Vinery.
 

Paladox

Member
Game Developer
Aug 16, 2017
185
160
Hmm, looks like I'm stuck. I think I need a hammer to get past Crypts level 4, and I didn't find a Witch's Broom in the Vinery.
Yeah you'll have to have the hammer at some point, which means you'll need to defeat the first Crypts boss.
 

Anon21

Active Member
Mar 29, 2017
836
1,895
which means you'll need to defeat the first Crypts boss.
Not the skele! Ugh. I didn't know that was an unskippable boss. I think I'll just wait for the next update to help me gather up some enthusiasm.
 

Paladox

Member
Game Developer
Aug 16, 2017
185
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He's a nasty one, that's for sure. In future revisions I intend on the "action" sequence there being optional. Players could then fight him instead (of instant death) and then be rewarded based on how far they made it through the sequence.
 

WhiteFireDaemon

Active Member
Mar 14, 2017
699
942
Not sure if anyone is still watching this thread, but I'm curious what everyone picked for their starting orbs. I always have trouble picking which ones I want to go after.
 

Paladox

Member
Game Developer
Aug 16, 2017
185
160
Not sure if anyone is still watching this thread, but I'm curious what everyone picked for their starting orbs. I always have trouble picking which ones I want to go after.
Sorry I'm so late responding to this. I slacked off a bit with checking on forum replies.

While testing I picked all the red ones, and also Gifted, Lively, and Magical. Most of them didn't have a big impact on gameplay, but I would definitely say Half Pint is pretty bad. That actually led me to adding the drinking cup on the stump just outside the house, as I was having difficulty getting enough water without it.
 

WhiteFireDaemon

Active Member
Mar 14, 2017
699
942
Haven't heard much around here about updates on the game. I did see that there's some updates on patreon, but was wondering if we might get another update before the final version. Love your work and will probably end up donating when it's finished.
 

Paladox

Member
Game Developer
Aug 16, 2017
185
160
I'll be posting another update as soon as everything in the game (up to its current point) is updated properly. I've been working up updating all the chests and equipment to make the gameplay more interesting. After that I want to go through and update all the dialogue and add a "skip event" option for every scene.

I've also commissioned some new sex animations, and am waiting on those to finish the overhaul to the sex & whoring systems. Once that's done and working properly it's very likely that I would go ahead and release another update before adding new areas/storyline to the game. If I finish the other stuff before the animations are done, then I'll probably try to work on unfinished dialogue, more personal party member quests, classes, etc..

But it's also entirely possible that I would release an early update after I implement all the "skip event" points, as the long nightly events in The Tower are a detriment to some players.
 

Paladox

Member
Game Developer
Aug 16, 2017
185
160
Is this game just slow developing or is a big update coming sometime this year?
I'm hoping to have a big update soon, although it will be more in regard to game mechanics than content. I had hoped to have new sex animations but I think I'll have to wait until the next update on that.

I've been working on a lot of different stuff. If you want to keep track of it you can follow my Patreon as the majority of updates are public. Currently I've started playing through the game so I can find (and fix) a number of things that need updating.

Edit: Also, the game is getting pretty much a new sprite or portrait every month. Art Direction takes time too ("art direction" or "me being picky"). I do admit though, I'm extremely slow and also prone to mood swings. Lately, staying away from playing other games helps a lot, as well as posting daily updates on Patreon. I lament the times when I spent months playing some game on Steam while getting overwhelmed every time I opened RPG Maker.

Another reason my updates tend to take a long time, is that when I update some systems it can affect a lot of other things and then I have to hunt down all the related events, switches, and variables.

Let's see.. ah.. yeah, I think that's all the excuses I had in my box. >.>;
 
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p3akhawk

Member
Jan 2, 2018
133
67
yeah, i was only askin' becuas played the game like 2 or so months
I'm hoping to have a big update soon, although it will be more in regard to game mechanics than content. I had hoped to have new sex animations but I think I'll have to wait until the next update on that.

I've been working on a lot of different stuff. If you want to keep track of it you can follow my Patreon as the majority of updates are public. Currently I've started playing through the game so I can find (and fix) a number of things that need updating.

Edit: Also, the game is getting pretty much a new sprite or portrait every month. Art Direction takes time too ("art direction" or "me being picky"). I do admit though, I'm extremely slow and also prone to mood swings. Lately, staying away from playing other games helps a lot, as well as posting daily updates on Patreon. I lament the times when I spent months playing some game on Steam while getting overwhelmed every time I opened RPG Maker.

Another reason my updates tend to take a long time, is that when I update some systems it can affect a lot of other things and then I have to hunt down all the related events, switches, and variables.

Let's see.. ah.. yeah, I think that's all the excuses I had in my box. >.>;
I was just wonder because i played this a number of months back and i thought it was a good game, didn't look like it went anywhere till i got around to looking at your Patreon... a few hours after i posted the first comment... Gonna check your Patreon every week like i do with other games. Keep up the good work or something... whatever... complements~ praises~ MMO RP is derp....
 
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Paladox

Member
Game Developer
Aug 16, 2017
185
160
Thanks and I'm glad you like the game. :) I always enjoy responding to posts about it. Well I do kinda dread the "When is it going to be done? / When it's ready." thing though. xD
I do wish more players would discuss the game. I would love to see how far players have progressed and if they've gotten the completed Stygia Key.
 

p3akhawk

Member
Jan 2, 2018
133
67
Thanks and I'm glad you like the game. :) I always enjoy responding to posts about it. Well I do kinda dread the "When is it going to be done? / When it's ready." thing though. XD
I do wish more players would discuss the game. I would love to see how far players have progressed and if they've gotten the completed Stygia Key.
I really wish you'd add maybe a guide for new players, as i got about 20 minutes into it when i got captured by the succubus or what not and then got lost when you start exploring with the knight. Maybe just a few little hints as to where you should go, and not a full on quest telling you where to go and what to do.
 

Paladox

Member
Game Developer
Aug 16, 2017
185
160
I've considered adding a main quest to the quests, that would pretty much be like a general guide.
A walkthrough would help a lot too. I wish Midna had stuck around and updated her guide. Oh well.
 

WhiteFireDaemon

Active Member
Mar 14, 2017
699
942
Thanks and I'm glad you like the game. :) I always enjoy responding to posts about it. Well I do kinda dread the "When is it going to be done? / When it's ready." thing though. XD
I do wish more players would discuss the game. I would love to see how far players have progressed and if they've gotten the completed Stygia Key.
While I won't go and ask when the next update is gonna come out, I will say that I'm quite looking forward to the next update. I'm happy to wait patiently.

I'd gotten to chapter 3 so far, but recently I got a cut-scene with one of the kids which made me realize there's probably way more content than I thought there was. I had basically been trying to work my way through clearing the floors. I'm a bit of a completionist and keep thinking that I'm gonna get another tool somewhere which will get me retracing through previous floors to look for stuff I missed before due to the lack of a hammer or something.
 

Paladox

Member
Game Developer
Aug 16, 2017
185
160
I only used colored words in some dialogue where you need a certain character, so make sure you keep an eye out for that. Currently there's 3 spots like that, but I'll be adding 2 more. The next release will also have hidden passages that you actually have to push against a wall to reveal. I'll probably have a late game item reveal those, but it should be fun for players to find those beforehand as well. I know some people aren't fond of it, but I love backtracking in metroidvanias to find hidden goodies. x]
 

Back

Well-Known Member
Aug 3, 2017
1,481
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@Paladox Recently learned about your tragedy. I'm glad that you seem up and about, and moving on, and active. *Offers a digital hug, fistbump, or a sympathetic pat on the shoulder--whichever you prefer*

Okay, I'm going to give the latest build an honest go over the weekend. Should be fun! (Hopefully, it won't lag horribly--with the exception of a few rare games that has optimized their scripts my ancient computer just struggles and labors through RPGM games, sadly.)
 
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Paladox

Member
Game Developer
Aug 16, 2017
185
160
Thank you for the condolences. :)
I sure do miss my little buddy, but each day gets a little better.

Good luck with the game. If you get stuck just let me know and I'll let you know how to proceed.
It shouldn't be too laggy, except maybe in the Abyss hub and possibly The Mines.
The hub will be fixed in the next release, since I divided it up.
If you do get some serious lag then let me know which areas and I'll try to take care of it.
 
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Back

Well-Known Member
Aug 3, 2017
1,481
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Okay, played a little bit last night. Firstly, the game does not lag! Woohoo! I'm always hesitant going into an RPGM game because of this, and I'm ecstatic that this is not the case for this game. Moving on, I haven't gotten far--in fact, I'm still at the early, introductory cave system before, uh, the unpleasantness where the game starts to take off. All familiar territory to what I've played long ago, and it's as immersive as ever. Players can easily get invested in their characters. Listed in the spoiler below is the results of my quick Bug Hunt (primarily prompted by issue five which encouraged me to restart since I had inadvertently burned through my items). Most of these are incredibly minor. Bug reports should not be taken as a negative critique of the game, but rather a useful tool to improve it. (I enjoy the game so far.) Ultimately, creators are "the man behind the curtain" and cannot go into their projects blind as other players might.

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I read a comment by the creator, Paladox, once elsewhere where he noted a great many downloads but had few paying supporters. Y'know, I don't know why that's the case. This game is certainly much better than the majority of junk games out there, and the passion put into the game is evident. Perhaps it does have something to do with the steep learning curve of the Tower as mentioned by the creator or it could be something else. Perhaps, and I'm just shooting from the hip here (and keep in mind I'm currently in the introductory section of the latest build and much these observations is from when I played long ago so some of this may no longer be accurate), it's the sudden, tragic, and dark turn the game takes into an invested character which is so different from the light-hearted romp early in the game.
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Or it could be the explicit use of a real world religion within an RPG, porn game. I am, honestly, wary of this as it for sure can turn people off, but it's implemented fine. Although, a made up religion for the game would have worked just as well and possibly be more sufficient and preferable to many players. Or simply, how the game pressures the player with a certain sense of urgency (with time, and basic needs) which prevents the player to relax completely. This last point I've heard before but it's not a bad thing! It makes for a more captivating experience, I think, once the player devotes a little effort in putting some TLC into their character(s). All-in-all, the game is fun and there are a lot of care put into the game for the smallest of things (i.e., eye movements while reading a book or little grunts while unearthing root vegetables).

I'm so, so sorry for rambling all over the map. I haven't slept well lately. Hopefully the post wasn't too tough to digest and was somewhat coherent. I'm sure when I reread it in a more lucid state I'll do a few facepalms. In the meantime, here's a fistbump to all those that made it through it.

PS - There are now art pieces under the traits. That's really a nice touch. I approve!
 
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Paladox

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Aug 16, 2017
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I agree about bug reports. They're always useful. Even if it's something I've already taken care of, it gives me a good idea of how many players have encountered the same bug.

Response to Bug List
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The Bible is included for a variety of reasons. It may seem strange to include it, but it should seem strange. Earth co-exists in Sienna's universe, and she doesn't live on it. Her world is called Etria. I think maybe two other players have mentioned the use of the Bible in the game, but one of those primarily had trouble reading the introductory chapter text (I personally love how nice it looks, but I suppose I should use a more legible script at some point).

Unfortunately I had to axe the grunting noises when Sienna is pulling up veggies, as that was included in the animation. I did this to shorten the time it takes to get the items. Before, it made more sense in a slower, shorter game. After X# of complaints I decided it would be best to overhaul all that, and now Sienna instantly picks up veggies, mushrooms, etc.. Collecting rocks and wood is also much faster now (in my current build, the next release).

I also had to remove the "reading eyes" faces for Sienna, as, while Bebe is really good at drawing faces- Her work on half closed, closed, etc.. eyes can tend to look wonky.

Some have expressed a particular dislike for the artwork in the traits section, which has given me a serious pause in continuing it. I want to either have the same artist (mavisdraws.com) redo them with her go-to green/purple fairy outfit on, or simply wait until I have nothing else to commission and hire a different artist (such as Bebe or maybe even Obakawaii) to do them all.
 
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5.00 star(s) 4 Votes