Same issue where using the Alchemical bench in the tutorial cave locks the game, but sadly mine does not resolve it's self like the previous bug reporter. New game started, get to the bench, game still runs but it locks out all movement and menu commands beyond those brought up by "1" "2" "3", etc.Hmm, well I repeated it myself twice before I posted but now I can't reproduce it. I guess wait to see if anyone else complains.
Can you check something? I think that when it froze for me it didn't show a bottle in the alcove above the alchemy table. That should narrow down the freeze point a little.Same issue where using the Alchemical bench in the tutorial cave locks the game, but sadly mine does not resolve it's self like the previous bug reporter. New game started, get to the bench, game still runs but it locks out all movement and menu commands beyond those brought up by "1" "2" "3", etc.
A bottle consistent shows up, but you are always locked out of doing anything afterwards. It's the same with all alchemical benches that I've run into, outside of the tutorial cavern as well.Can you check something? I think that when it froze for me it didn't show a bottle in the alcove above the alchemy table. That should narrow down the freeze point a little.
I clicked the Walk-through link to Blogger, it sways the blog is removed. If this was not yours then ignore.0.741 Patch:You must be registered to see the links
Version 0.74 is required, just download the patch and copy the contents over everything in your 0.74 folder.
I managed to get the Tower incident to repeat for me too. It was an issue where a "player paralyzing event" was running at the same time I had another event trying to make the player transparent. It couldn't do so, and was politely waiting for the paralyzing event to finish... which is never going to happen because it's a parallel event. >.>;
I fixed this by turning off the paralyzing switch before making the player transparent. I also moved the transparent thing to a better location, so Sienna should no longer be appearing and disappearing at strange times during those events. So the tower night events are fixed. Yay!
I also took a look at the potions event again. Honestly I just can't imagine what the cause is, BUT the time system has pussied up things before, so I think that is the same issue again here. You're probably reading the tonic selection dialogue and deciding on numbers while time is passing, which also causes other stuff to happen. This was especially notorious for messing up players trying to use doors (I've tried to fix all of those, but I'm sure I missed some.. doh! But I will get to them! Sometime...).
I "think" that I have fixed this as well. Potion making now disables time, but also uses up 10 minutes per potion made. This was originally intended but I forgot to add it in before releasing .74 (it's a new system, after all). There could also be similar issues with the water/cloth making station, transmuting, etc.. I'll try and get those fixed up for a future release, but if it's a big issue then let me know and I'll see about getting another patch out.
Please let me know if you still have any problems with either of these two events. Thanks for letting me know about the bugs!
Edit: Just musing, but I would surmise that most players aren't noticing these issues because they have played before and skip through most Tower scenes, and the potion making glitch would only be noticeable during a need or time fail (like the time going past 1080 as you are checking the potion making, and an animation plays letting you know Sienna is sleepy- and the game just borks out). Anyway I hope this fixes the issue for both of you. Thanks again for pointing out the bugs!
Yeah, I'm a dirty cheater. In the opening scene I cheat to get all the good options and 99 upgrade orbs.SOme players like myself (once I've played thru the game a couple times) will use RPG-Edit to boost money, and Mana, and Health Items
Can't speak for anyone else, but my bug happens like this:With the potions glitch I'm a little unclear on when the game is freezing.
When exactly does it happen?
A: When you are selecting the TYPE of potion (which changes the graphic you see above the table).
B: When you use the table to MAKE a potion (which should only make a quick sound, take a blood/shroom, and give you a potion with no visual element).
I was wondering if a cheat might be at fault, so I tried giving myself 99 of all potion types, mushrooms, and blood, but still couldn't replicate the error.
It's a long time since i had played this, i wondered if there is a way toYou don't have permission to view the spoiler content. Log in or register now.