I've been shaking my head so much I'm getting whiplash. There's trolls popping up on here and we're doing what we can to keep it from constantly de-railing. The only smart and "woke" responses on here are the rebuttals to the troll posts like "Where did you get that picture from?", "Can you post a screenshot?", "I've played the game and nowhere did it mention..", etc.
I replayed it again this morning really quickly with the new version and it just bug-fixes mostly with showing you where it's ended.
My thoughts are that this game needs a steadier and clearer hand when it comes to the storyboard because it seems nearly rudderless in direction because the MC has to bounce from one person to another and it can be disorienting to have to deal with several plots involving more than 5 NPCs where they all impact the player's trajectory. I get the sense that progressing the MC's story can get messy because there's connections within connections, scheming, and obvious underhanded tactics going on with the NPCs. With that pointed out, this needs more precise writing mainly in regards to the mc's story and more precisely with the interactions with the NPC employees. I get the sense that Aorrta bit off more than he can chew at this point with the storylines. And it's obvious that this needs tighter programming chops before the next release. Get the storyboard slimmed down, get the writing tightened and that'll help the programmer focus on a more stable release. Hopefully with those done, Aorrta can focus more on keeping the render qualities high because it's not needed to crank out several hundred pictures all at one chapter.