Gotta say,the epilogue seems a bit,I don't know,rushed?We save the queen and then it's a timeskip?I can understand the need to finish the game,given its many routes,but the epilogue was quite jarring,lackluster and a letdown.What's the point of worrying about the horde if it's that easily dispatched?No mention of characters in the fight,no battle scenes,no mention of your fighting style,just a win/lose result.No details.It felt like fighting a bunch of orc toddlers,not a demon+orc horde.
That and what magus448 said.You legalize incest and,apparently,many people liked that,since they decided to start knocking up their mothers,sisters,daughters and what have you but you're still not eligible to be the Hand or even King.Maybe fewer routes would help,not spreading the development time too thin between too many characters.After all,if done well,less is more.
Also,what happened to the sphere?In the Miriam romance route,you just throw the thing in the lake.Right.I guess no one could possibly find that.You could,I don't know,give it back to the witch?That seems like the most logical choice.
TL : DR=Good beginning,middle and an end reminiscent of ME 3.Well,at least your choices (mostly) mattered here.Oh well,the art is good.