Vireas1042

Newbie
Aug 17, 2019
18
14
95
Before you go on all high and mighty you should actually try debbie dildo punishment first.


You can also see i have 0 actions each time it says i need another sector with more points


Get 6 points pain 8 or whatever pleasure with 1 point for dildo nope need more pain so that is a fail

You flip that number nope fail need more pleasure.
Skill issue.
 

Woodstock_1983

Engaged Member
Sep 16, 2020
3,002
1,368
278
I wish we didn't have to quick save EVERYTIME we go the cheat screen. Show it once and that's it. I have to keep going back and delete the quick saves.
 

grey_shadow

Member
May 21, 2022
325
388
131
so, drastically increase development time and/or lower game quality because occasionally users are too lazy to click the other link? Use Google and find simple, free solutions?
I do suppose that is a point?
It's not just the limits imposed by Mega (which a lot of developers choose to use as a distribution platform); it's also the time taken to download, the bandwidth consumed, etc. Not everyone lives in a major US city with cheap super-fast unlimited broadband.

The next release of a major porn game that's expected to come out late next summer has been announced to have a ~100GB alternative to the default quality ~25GB. That's bigger than anything I've got installed through Steam, and some of those took days to download...
 

Perniciousducks

Active Member
Aug 21, 2018
767
1,718
267
It's not just the limits imposed by Mega (which a lot of developers choose to use as a distribution platform); it's also the time taken to download, the bandwidth consumed, etc. Not everyone lives in a major US city with cheap super-fast unlimited broadband.

The next release of a major porn game that's expected to come out late next summer has been announced to have a ~100GB alternative to the default quality ~25GB. That's bigger than anything I've got installed through Steam, and some of those took days to download...
None of this issue is remotely worth the trade off of keeping the overall file size low, of which I only listed a few and another user added to. You are asking to make the game much worse for 95% of users because you personally are inconvenienced. And once they do what you ask, you will bitch about that too, so I guess 100% of users can be as whiny and dissatisfied as you are.

Many very popular games in this style have dealt with the increasing size of the game in interesting ways and maybe Headmaster can look into that. like just releasing a patch with new files or splitting the game at major points into whole new games. That kind of thing is more reasonable that what you proposed before which was not feasible or reasonable and the examples you gave were nonsense.
 

Perniciousducks

Active Member
Aug 21, 2018
767
1,718
267
What did I propose before?
My mistake, I confused you with the person who was originally complaining about the size of the game and said this was the most inefficient way to do it, you just picked up the bag on the issue.

I still stand by that the size of this game isn't too big, it will continue to grow, and that it is unfortunate that figuring out how to download it once a year is annoying. Maybe there are some ways to mitigate that, but changing how the game is rendered to the user is the absolute worst way to do that for everyone.
 

grey_shadow

Member
May 21, 2022
325
388
131
My mistake, I confused you with the person who was originally complaining about the size of the game and said this was the most inefficient way to do it, you just picked up the bag on the issue.

I still stand by that the size of this game isn't too big, it will continue to grow, and that it is unfortunate that figuring out how to download it once a year is annoying. Maybe there are some ways to mitigate that, but changing how the game is rendered to the user is the absolute worst way to do that for everyone.
Yeah, big games are an annoyance, rather than a serious problem - but they are still a genuine annoyance.

The graphics being the biggest contributor to game size, they're the obvious place to look for optimisations, but I agree there's always going to be trade-offs between size, quality, and processing/development time.
 

maxthruster

Active Member
Oct 4, 2025
613
1,479
143
It's not just the limits imposed by Mega (which a lot of developers choose to use as a distribution platform); it's also the time taken to download, the bandwidth consumed, etc. Not everyone lives in a major US city with cheap super-fast unlimited broadband.

The next release of a major porn game that's expected to come out late next summer has been announced to have a ~100GB alternative to the default quality ~25GB. That's bigger than anything I've got installed through Steam, and some of those took days to download...
What fucking game are you playing that's expected to be 100GB???
 

boobies!

Member
Oct 29, 2017
103
222
246
While not opposed to 'banging' Debbie, I really hope she remains only a lesbian. That's not to stop her from taking penis every which way, just she should never enjoy or desire it.
 

raven54

Member
Sep 12, 2022
104
218
135
It's not just the limits imposed by Mega (which a lot of developers choose to use as a distribution platform); it's also the time taken to download, the bandwidth consumed, etc. Not everyone lives in a major US city with cheap super-fast unlimited broadband.
Internet access in America sucks even in big cities when you compare to Europe and some Asian countries like South Korea and Japan. In fact ironically rural Europe tend to have better internet access than cities because digging is so much cheaper when you don't have to care about sidewalks or anything else like that, which needs to be restored. This means it might be easier to get fiber in a house in the middle of a field than it is inside a big city. The percentage of houses on fiber also tend to go up if the 4G/5G coverage sucks.

Having said that, I would be very much against lowering the quality for the sake of download size. If we are ever to be serious about that, a better solution would be to have the ability to upgrade. Imagine having one file for each release, so to get a new version you can download a addon file you add to your existing game, which adds the new graphics. The script file will then have to be overwritten each time, but being pure text that's a few MB. Using this approach you don't have to download unchanged graphics each time.

The problem with this approach is that it makes development more complex and will probably slow it down. Commercially this approach is usually used with finished visual novels where the addon file is bugfixes rather than added content. As such it's much less of an issue that it makes script writing and hence development more complex because it's way more complex to figure out where each image file is located.
 
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