I guess it's time to chime in. I wasn't going to post any updates on SpacePort Security until the first character art is complete so I had something to actually show you guys. But I've been busy doing more boring stuff like getting the UI workable and commissioning sounds and music for all the levels the last few weeks. The progress of the game is going well, just slowly, this is definitely not going to be finished until next year.
The dev should really add a screen where we can see the faces when we order them to turn around or fuck them from behind.
Can you link me to the game you're talking about?
This is one of the things that I wanted since day 1. It's a fucking shame he didn't think of that.
Let's hope the guy that's working on a sci-fi game with this gameplay can do that with his game.
It's not out yet, far from it. The dev was using this place to ask for feedback, let's just hope he hear us because with little QoL changes you can make a 11/10 game.
I came up with that idea as well. I wanted to add mirror's, but mainly to check up skirts. Mirror's are the feature I most want to add that I probably wont be able to properly add though, unless I build the game in a 3D polygonal engine. As everything is 2D, any reverse angle in a mirror is a separate drawing. I wanted there to be this huge mirror object you purchase at some point in the game that has a mirror on the floor and two on the wall so you get a full 360 view look. However if 1 Character costs 1k, then 1 mirror doubles the images to 2k and so on and it becomes very expensive and time consuming for the artist, and means that overall I can afford less characters, and I am trying to get as many characters as possible for max variety in NPC's that come in. 3 mirror's quadruples the games budget. So to achieve mirror's I either need to be super rich, or do it in a 3D sequel. It bums me out because I really want this feature.
However don't fret because I figured out a way to add the mirror function in some form. I ended up just coming up with a few specific characters designed around mirror fun (not the above 3 way mirror, but an upskirt mirror situation), and the in game mirror will only work for them and only those characters need to have reverse angles drawn. Sorta like how Ranzy in ImpG can be fucked with clothes half on while others can't. It's not ideal but it's the best I can do unfortunately.
In regards to seeing the face while fucking or turned around. My pose system works different to ImpG and is character emotion based, so sometimes they will be facing away if angry, however for sex scenes especially I will make sure my artist picks a pose in which the face is visible. I don't want to spoil anything but I've got a bit of a different method for how sex works in SpacePort Security.
EDIT:
Just to clarify in regards to the 3 mirror's being unfeasible. So ImpG has 2 poses per character, forward and back. So a doubling is 4, that's achievable especially since character emoting is done with a facial expression update only. However I think the NPC emotive reacting to what the player does is very important to this type of game, so I am trying to get full body poses for each emotive state. Etc Full Body Angry Front, Full Body Embarrassed Back etc, and that means each article of clothing which is layered on top must be redrawn X amount of times for each pose too, so it's an enormous amount of art needed for each character. So with each character having between 17-21 Emotive poses at the moment, doubling that is sorta prohibitive.