I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1256, in script call
call level_up from _call_level_up
File "game/script.rpy", line 1256, in script call
call level_up from _call_level_up
File "game/script.rpy", line 1256, in script call
call level_up from _call_level_up
File "game/base.rpy", line 161, in script
call screen base_dorm()
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/base.rpy", line 163, in execute
screen base_dorm():
File "game/base.rpy", line 163, in execute
screen base_dorm():
File "game/base.rpy", line 167, in execute
if spriggan_char.quest==5 or spriggan_char.quest==6 or spriggan_char.quest==7:
File "game/base.rpy", line 169, in <module>
elif spriggan_char.memory<=0-2:
AttributeError: 'GameCharacter' object has no attribute 'memory'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 1256, in script call
call level_up from _call_level_up
File "game/script.rpy", line 1256, in script call
call level_up from _call_level_up
File "game/script.rpy", line 1256, in script call
call level_up from _call_level_up
File "game/base.rpy", line 161, in script
call screen base_dorm()
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\ast.py", line 2259, in execute
self.call("execute")
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\ast.py", line 2241, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\statements.py", line 342, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\exports.py", line 3347, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\display\core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\display\core.py", line 4055, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\display\screen.py", line 476, in visit_all
callback(self)
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\display\core.py", line 4055, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\display\screen.py", line 487, in per_interact
self.update()
File "C:\Users\That_\Desktop\sway-0.5.0-pc\renpy\display\screen.py", line 680, in update
self.screen.function(**self.scope)
File "game/base.rpy", line 163, in execute
screen base_dorm():
File "game/base.rpy", line 163, in execute
screen base_dorm():
File "game/base.rpy", line 167, in execute
if spriggan_char.quest==5 or spriggan_char.quest==6 or spriggan_char.quest==7:
File "game/base.rpy", line 169, in <module>
elif spriggan_char.memory<=0-2:
AttributeError: 'GameCharacter' object has no attribute 'memory'
Windows-10-10.0.22621 AMD64
Ren'Py 8.1.3.23091805
Sway 0.5.0
Sat Mar 2 17:47:17 2024