Elhemeer

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Jun 20, 2022
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View attachment 3496013
What's up people?
The second half of March went as I expected regarding The Inn's development.
I was able to finish all the scenes I needed for the update and, as of the writing of this post, the only thing left to do before release is adding songs and sfx to the game, which I'll be doing today.
So yeah, tomorrow's release is 99% confirmed!
On the subject of releases, I wanted to talk to you all about something.
I've been planning on reworking the tiers for this project for a while now, and that's mostly due to 2 reasons:
I've been working with the current tier system for little over two years, the way it works now is that the INNitiate tier ($5) serves as the "update release" tier and the higher tiers as only bonus or additional benefits tier.
It worked great so far, back when I introduced it I saw a massive growth in new pledges and, in part due to the monthly release schedule, it also helped retain pledges throughout the month.
The drawback to it being that my pledge growth became pretty much non existential after a while, it stalled in around 300 patrons/month.
The good side is that they didn't decrease, but the bad side is that they didn't increase either.
The other reason being that the current monthly release, while working great, has become pretty stressful towards the end of the month, where I have to pretty much crunch to be able to finish the udpate in time and, as the game evolves, updates become more and more complex, so the development difficulty also increases. So, from this release onwards I'll be switching to a bimonthly release schedule.
This in itself will bring it's own set of benefits and drawbacks.
While I'll have more time to work on the update and that will translate to better and bigger updates, it'll also prove to be challenging to retain patreons during the second month of the release cycle.
So, after a lot of consideration, research and talking to other devs, I realized that my current release system is flawed and gives little to no incentive for upgrades and new pledges.
That means after tomorrow's release, I'll rework the release system in favor of a tiered release system, which was what I used way back and seems to be the preffered release system for the vast majority of other devs.
All the current tiers will be unpublished, meaning new pledges to them won't be possible but current pledges will stay until the pledger either cancels it or upgrades to a different tier.
The current tiers will be renamed to "Legacy" tiers and all their benefits except the release related ones will still be valid for as long as you're a member of them.
Here's a quick rundown of how each tier will look like:
And, to be really clear, if you're part of a Legacy tier, you'll still receive it's benefits (except release related ones) even if it's not available anymore.
That mean, for example, if you're part of the current INNtimate tier, you'll still be elligible for the monthly custom artwork as for as long as you're part of it.
For the INNvested tier reward:
  • Nominate an idea for a custom render that's voted on through a monthly poll (top 3 are made)
This will be a new poll type event that I'll be making every month and will go like this:
  • Around the 15th of every month, patrons of INNvested and higher tiers will have access to a special discord channel where they'll be able to post ONE idea for a custom artwork.
  • The channel will be accessible for 2 days.
  • After 2 days the channel will be closed and a poll on patreon will be made so all the ideas can be voted.
  • Votes are weighted according to the patron's tiers, so the higher your tier, the more weight your vote will have.
  • This poll will be up for 1 week.
  • At the end of that week, the 3 ideas with the most votes will be made into artworks which will be posted on discord and patreon and will also be featured in the in-game Pin-Up gallery.
Alright, I guess that's it for this devlog.
If you have any questions regarding the new tiers or the game in general, don't be afraid to ask them in the comments or in our discord server!
Also, don't forget to check the to see some of the stuff that's going to be in the next update!
Have fun!
Sneak peaks below
Mega
Dayum ... I didn't know Kratos did construction ...
 

ViperGts151

You don’t like me? Fine. Don’t waste my time then.
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Jan 15, 2018
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What's up everyone?
This is the release post for the 1.01.01 version of The Inn - Chapter 2!
Chapter 2 is a standalone game, meaning you don't need to have Chapter 1 installed on your computer to play it.
Actually, you don't even need to have played Chapter 1 to play Chapter 2, as it comes with its own World State configurator where you can set up yout world the way you want.
If you have played chapter 1 to it's completion though, you can load metadata from there and get right into the game with everything already loaded and good to go.
You don't want to configure a World State and haven't played Chapter 1 either? Well, say no more, you can also load a default World State with pretty much all the Chapter 1 content unlocked for Chapter 2!
This release took A LOT of work to get finished, boy... I didn't antecipate that making a standalone game would be so much trouble... It works though, and it works like a glove.
You'll be able to meet Linda again, spend some quality time with her, maybe even get a bit frisky before being called to check on the mansion renovation.
A proper changelog follows:
  • Fixed and improved a bunch of minor stuff from very old code
  • Game Time Class now makes proper use of the datetime library
  • Replays are Python objects now, instead of a .json object
  • New Main Menu background
  • Introduced all new assets for the entirety of Linda's House
  • Data for the songs in the Music Gallery are Python objects now, instead of a .json object
And, without further ado, here are the download links:
Pc=
Mac=
Android=
pc/mac/android =
 
Last edited:

Hungover00

Active Member
Apr 29, 2023
884
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So there is new content? Looking at the patch notes it looked like it was just bug fixes, at first glance.
 

Bob69

Uploading the World
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Mar 2, 2019
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The Inn [Ch. 2 v1.01.01] [Lykanz] - Compressed

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Takkertje

Active Member
Mar 4, 2020
976
1,226
Nice.

You happen to know where Chapter 1 save data is? Chapter 2 is saying I don't have it. Or do I need to download it again and find the exact moment to save for export? It's that answer isn't it. Shit.
Did you play chapter 1 till it asks to make a portable save for chapter 2?
If not you need to play till the very end of ch.1
When you start a new game in ch.2 you choose the left option in the menu that follows.
Don't load anything.
There you go.
 
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Hungover00

Active Member
Apr 29, 2023
884
820
Did you play chapter 1 till it asks to make a portable save for chapter 2?
If not you need to play till the very end of ch.1
When you start a new game in ch.2 you choose the left option in the menu that follows.
Don't load anything.
There you go.
Yeah, seemed like I missed the last update somehow, so getting there now. Thanks!
 
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yilkin

dl.rpdl.net
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Feb 23, 2023
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TheInn-CH2v1.01.01
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sheep136

Newbie
Dec 14, 2019
17
21
I played this game years ago. Linda Mae was my favorite but we left her pretty early on. I've been watching the updates for any mention of actually returning to her with disappointment for too long now.
 
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Lykanz

Engaged Member
Game Developer
May 2, 2017
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Cmon bro, an update on april 1st? I'm not gonna fall for that! If I download this its just gonna be a bunch of dick spinners, right? :WeSmart:
I would never do such a thing...

Did you play chapter 1 till it asks to make a portable save for chapter 2?
If not you need to play till the very end of ch.1
When you start a new game in ch.2 you choose the left option in the menu that follows.
Don't load anything.
There you go.
I didn't have time to properly test if this feature really works on Android though.
If it doesn't, you can always use the Custom World State creator to pick the options you want.

I played this game years ago. Linda Mae was my favorite but we left her pretty early on. I've been watching the updates for any mention of actually returning to her with disappointment for too long now.
We just got back to her.
 
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MrBenny

Well-Known Member
Jul 20, 2021
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Last year, I had both my laptop and the external drive that I'd saved some of my games on die within a few months, and lost every save that I had one way or the other, so I know what you mean. Thankfully getting most of the games back wasn't that big of a problem, but I've had to start totally over with most of them.

As to The Inn, I'm hoping it becomes more and more of a sandbox as it goes along, because I think that the foundation that he's built is fantastic. I really hope that the player has more control over the pacing and order of things in the next chapters.
(I also had the same issue happen) I found it's a good idea is to make semi-regular back ups of your "C:\Users\--?--\AppData\Roaming\RenPy" folder...it's where Ren'Py stores all your played game saves.

Also, for me it that folder size so far exceeded 5.5gigs of saves...so I also installed a sata drive along my ssd drive, as an ssd drive life span isn't as reliable as a sata hard disk...(speed vs reliability...it's good to have a mix of both, C=SSD, D-Z= sata storage drive), or just use a USB stick to back up saves.
 
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MrBenny

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Jul 20, 2021
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I played this game years ago. Linda Mae was my favorite but we left her pretty early on. I've been watching the updates for any mention of actually returning to her with disappointment for too long now.
Hmm...so did you allow Linda Mae to go full lesbian with that stalker girl from her high school years? I was also wondering when MC was going to actually see Linda again, and if letting her play that long without MC...she won't be into penis anymore. :KEK:
 
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