- Oct 23, 2016
- 4,452
- 13,297
Yeah, all the complaints I've heard aren't "it's not like Now & Then", they're:
* It's very depressing for far too many hours at the start
* There is zero emotional connection to any of the girls for a very long time
* The disjointed nature of the girls' stories makes them feel totally disconnected from each other and from the MC (and that's by design!)
* The combined scenes with multiple girls are missable, and girls' stories inherently cannot rely on each other for anything important because the girls' stories are, intentionally and fundamentally, not connected to each other (since any girl can have passed on at any time of any other girl's story, except the few pairs of girls who are inextricably linked like Kaitlin and Anya)
So those are the primary complaints, and I haven't seen anything that fixes any of those.
ETA a note: the reason people compare it to Now & Then is because Now & Then does not have ANY of these problems. The depression and emotional connection with the girls is solved almost immediately by the Carol relationship growing right off the bat to offset the depressing setting. This game has nothing like that, and I consider the "choose a girl's story" mechanic to be a colossal failure.
Yeah, people DO NOT COMPLAIN because it's not the same game as "Now & Then," sure. Funny though that despite your claim, you yourself compare it to Now & Then, thereby showing that yes, people do indeed complain because the game is not the same as Now & Then.
Now & Then is a good game, but it had weaknesses on the same level this game has, but with a lot less character work and a far less interesting story. I can't remember how often I sped through even the h-scenes because it was so boring and repetitive, several character arcs were underdeveloped and some were never brought to a satisfactory ending.
And that doesn't mean it wasn't' t a fun game that I enjoyed playing through, but it definitely wasn't better than Interim Domain in any way, on the contrary you can see it in almost every scene how the dev has improved.
Also, I basically don't agree with ANY of your bullet points. On the contrary, I felt an emotional connection with most girls from the start and even with those I didn't at first, it was different later on or in the end.
You complain about how little the stories are interlinked, but that is down to the setting. It's not our reality, basically all girls have their own set of characters around them and the MC is injected in their webs.
Considering this, it's almost unrealistic that SO MANY of the girls' stories are connected at all. A mum and her daughter both NOT passing on, her teacher as well? In a dimension where basically all souls that haven't passed on live in the same "city" it would be completely understandable if NONE of the stories were connected.
The technique of having other important characters be part of one character's storyline, by showing only the interactions between them is tried and true, just because you don't like it, doesn't make it a non-valid way of storytelling.
This has to be considered an anthology type of storytelling but with an overarching narrative.
In the end, when the game is finished, you can just go and play a specific girl's storyline from beginning to end, or you could concentrate on getting through the overall setting as fast as possible.
You want the stories to be interconnected and due to that, you see their stand-alone nature as a weakness, but that isn't a failure on the game's side, that is YOU looking at it from an arguably wrong POV (wanting the game to be something it isn't and then thinking it is lesser because it doesn't fit your expectations).