- Nov 13, 2021
- 1,237
- 3,379
Yes. Because some of the things that this game does terribly, Now & Then did well. Comparing to another game is not the same as wanting the games to be identical, which is how the game's defenders keep mischaracterizing the complaints.Yeah, people DO NOT COMPLAIN because it's not the same game as "Now & Then," sure. Funny though that despite your claim, you yourself compare it to Now & Then, thereby showing that yes, people do indeed complain because the game is not the same as Now & Then.
Since most of your disagreements are wildly subjective and amount to little more than that you liked the things I (and others) disliked, I'll just respond to the most egregious thing you said.
Settings do not exist in a vacuum. This is not an already-established setting that the developer is adding a story into, to which the developer is not allowed to make changes.You complain about how little the stories are interlinked, but that is down to the setting.
The developer chose this story and created this setting. The developer chose for the stories to be disconnected from each other from the beginning, which is why I said it was "by design", and yes, I do find that to be a major flaw (and I find it to be a significant and fundamental flaw of most anthology-style games).
If you can remove 90% of the game's story (say, all the girls' stories) and the core of the remaining story continues to be narratively sound and unchanged? That 90% did not have a meaningful impact on the game. The only narrative purpose the girls' stories have on the core story is in gathering their Qi at the end to get the better endings. I consider that bad writing.