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Others The Klub 17 + Hook5 [V11 & VX + KE Update 1 + Hook5 Extended] [TK17 & Pervokptr]

4.00 star(s) 9 Votes

FireFunk

Mystery
Respected User
Mar 4, 2019
848
9,868
Hello,
Taking you up on your offer. Please help if you have the time.
Worth mentioning before starting with the questions: I've got a repack of the V7.5 (TK4R I think) to work on my Windows7 after making sure that all directx (including 9c to 11.1 and the developer's kit), net framework and C++ redist were up to date and incorporating all possible versions. V7.5 runs fine and the repack had hook5 and reshade added so there was no need to understand how to install them from scratch. Now...

I'm currently trying VX (build 10.1) which came bare, no hook and no reshade. The game loads fine without hook enabled (if the d3d8.dll is missing from the binaries folder game starts without issues) but with d3d8 there, it crashes on startup every time. So far, I've tried Hook5_Basic_3.07.2019, hook5_basic_version 25.06.2017 and whatever hook5 version came with TK4R copied over to the VX binaries after deleting the previous files, same result every time, d3d8 is causing VX to crash.
Please let me know what I may be doing wrong, since the direct x is clearly up to the standards of TK4R. Is there any place where the free version of a confirmed functional free Hook5 may be downloaded in case what I'm trying to install is not what is needed? Are there versions of Hook5 with a d3d9 and could that solve my problem since I can see the direct x 9 in regedit but haven't found any reference to direct x 8 which seems to be the version associated with this direct 3d 8 dll file?

Thanks in advance!
Try launching game from The Klub launcher in Binaries folder.
 

boshile20

New Member
May 20, 2020
7
0
Try launching game from The Klub launcher in Binaries folder.
That's one of the first things I've tried, it's one of the first suggestions posted for similar questions on various forums. Same result. I've been reading up on hook5 issues these past few days but nothing seems to help. I'm pretty sure the answer would have been on modsgarden but it's a little late for that.
Any other suggestions?
 

FireFunk

Mystery
Respected User
Mar 4, 2019
848
9,868
That's one of the first things I've tried, it's one of the first suggestions posted for similar questions on various forums. Same result. I've been reading up on hook5 issues these past few days but nothing seems to help. I'm pretty sure the answer would have been on modsgarden but it's a little late for that.
Any other suggestions?
Can you post your log file?It will be in main folder or in Binaries folder.
 

boshile20

New Member
May 20, 2020
7
0
Can you post your log file?It will be in main folder or in Binaries folder.
-Here is the mainfx_errrors.txt log, which should be related to Hook5 (short and not revealing much):

loading main settings failed
adapter 0:NVIDIA GeForce GTX 1050 Ti
requested: 1280x960
requested Format: B8G8R8A8_UNORM
entering validate resources
shader compile failed:

effect compile failed
signature for fake primitive failed


-Here is the dxgi.log, which if I remember correctly should be related to reshade. This one looks promising, but I'm not sure what kind of changes I should be seeing ingame as a result. It only created this positive log after I copied dxgi.log to the binaries folder (its original position was the main folder, but the dxgi.log generated in the main folder said "If you are reading this after launching the game at least once, it likely means ReShade was not loaded by the game...
check if there is a 'bin' directory, move them there and try again."):
23:26:55:907 [01828] | INFO | Registering hooks for "user32.dll" ...
23:26:55:907 [01828] | INFO | > Libraries loaded.
23:26:55:908 [01828] | INFO | > Found 14 match(es). Installing ...
23:26:55:920 [01828] | INFO | Registering hooks for "ws2_32.dll" ...
23:26:55:920 [01828] | INFO | > Libraries loaded.
23:26:55:920 [01828] | INFO | > Found 8 match(es). Installing ...
23:26:55:938 [01828] | INFO | Registering hooks for "C:\Windows\system32\d2d1.dll" ...
23:26:55:963 [01828] | INFO | > Delayed.
23:26:55:963 [01828] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
23:26:55:964 [01828] | INFO | > Delayed.
23:26:55:964 [01828] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
23:26:55:979 [01828] | INFO | > Delayed.
23:26:55:979 [01828] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
23:26:56:008 [01828] | INFO | > Delayed.
23:26:56:008 [01828] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
23:26:56:008 [01828] | INFO | > Libraries loaded.
23:26:56:009 [01828] | INFO | > Found 2 match(es). Installing ...
23:26:56:031 [01828] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
23:26:56:031 [01828] | INFO | > Delayed.
23:26:56:031 [01828] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
23:26:56:031 [01828] | INFO | > Delayed until first call to an exported function.
23:26:56:031 [01828] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
23:26:56:031 [01828] | INFO | > Delayed.
23:26:56:031 [01828] | INFO | Initialized.
23:26:56:035 [01828] | INFO | Redirecting D3D11CreateDevice(pAdapter = 00000000, DriverType = 1, Software = 00000000, Flags = 0, pFeatureLevels = 0018F4BC, FeatureLevels = 1, SDKVersion = 7, ppDevice = 0374CC50, pFeatureLevel = 0018F4C0, ppImmediateContext = 00000000) ...
23:26:56:035 [01828] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
23:26:56:035 [01828] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 00000000, DriverType = 1, Software = 00000000, Flags = 0, pFeatureLevels = 0018F4BC, FeatureLevels = 1, SDKVersion = 7, pSwapChainDesc = 00000000, ppSwapChain = 00000000, ppDevice = 0374CC50, pFeatureLevel = 0018F4C0, ppImmediateContext = 00000000) ...
23:26:56:035 [01828] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0018ECE8) ...
23:26:56:037 [01828] | INFO | Installing export hooks for "C:\Windows\system32\dxgi.dll" ...
23:26:56:037 [01828] | INFO | > Found 2 match(es). Installing ...
23:26:56:098 [01828] | INFO | > Using feature level 0xb000.
23:26:56:104 [01828] | INFO | Redirecting IDXGIFactory::CreateSwapChain(this = 008B0A48, pDevice = 03872628, pDesc = 0018F3E8, ppSwapChain = 0018F3DC) ...

Apart from these two, I'm not aware of any other log files in Bin. Let me know if I missed anything.
Thanks
 

FireFunk

Mystery
Respected User
Mar 4, 2019
848
9,868
-Here is the mainfx_errrors.txt log, which should be related to Hook5 (short and not revealing much):

loading main settings failed
adapter 0:NVIDIA GeForce GTX 1050 Ti
requested: 1280x960
requested Format: B8G8R8A8_UNORM
entering validate resources
shader compile failed:

effect compile failed
signature for fake primitive failed


-Here is the dxgi.log, which if I remember correctly should be related to reshade. This one looks promising, but I'm not sure what kind of changes I should be seeing ingame as a result. It only created this positive log after I copied dxgi.log to the binaries folder (its original position was the main folder, but the dxgi.log generated in the main folder said "If you are reading this after launching the game at least once, it likely means ReShade was not loaded by the game...
check if there is a 'bin' directory, move them there and try again."):
23:26:55:907 [01828] | INFO | Registering hooks for "user32.dll" ...
23:26:55:907 [01828] | INFO | > Libraries loaded.
23:26:55:908 [01828] | INFO | > Found 14 match(es). Installing ...
23:26:55:920 [01828] | INFO | Registering hooks for "ws2_32.dll" ...
23:26:55:920 [01828] | INFO | > Libraries loaded.
23:26:55:920 [01828] | INFO | > Found 8 match(es). Installing ...
23:26:55:938 [01828] | INFO | Registering hooks for "C:\Windows\system32\d2d1.dll" ...
23:26:55:963 [01828] | INFO | > Delayed.
23:26:55:963 [01828] | INFO | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
23:26:55:964 [01828] | INFO | > Delayed.
23:26:55:964 [01828] | INFO | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
23:26:55:979 [01828] | INFO | > Delayed.
23:26:55:979 [01828] | INFO | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
23:26:56:008 [01828] | INFO | > Delayed.
23:26:56:008 [01828] | INFO | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
23:26:56:008 [01828] | INFO | > Libraries loaded.
23:26:56:009 [01828] | INFO | > Found 2 match(es). Installing ...
23:26:56:031 [01828] | INFO | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
23:26:56:031 [01828] | INFO | > Delayed.
23:26:56:031 [01828] | INFO | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
23:26:56:031 [01828] | INFO | > Delayed until first call to an exported function.
23:26:56:031 [01828] | INFO | Registering hooks for "C:\Windows\system32\opengl32.dll" ...
23:26:56:031 [01828] | INFO | > Delayed.
23:26:56:031 [01828] | INFO | Initialized.
23:26:56:035 [01828] | INFO | Redirecting D3D11CreateDevice(pAdapter = 00000000, DriverType = 1, Software = 00000000, Flags = 0, pFeatureLevels = 0018F4BC, FeatureLevels = 1, SDKVersion = 7, ppDevice = 0374CC50, pFeatureLevel = 0018F4C0, ppImmediateContext = 00000000) ...
23:26:56:035 [01828] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
23:26:56:035 [01828] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 00000000, DriverType = 1, Software = 00000000, Flags = 0, pFeatureLevels = 0018F4BC, FeatureLevels = 1, SDKVersion = 7, pSwapChainDesc = 00000000, ppSwapChain = 00000000, ppDevice = 0374CC50, pFeatureLevel = 0018F4C0, ppImmediateContext = 00000000) ...
23:26:56:035 [01828] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 0018ECE8) ...
23:26:56:037 [01828] | INFO | Installing export hooks for "C:\Windows\system32\dxgi.dll" ...
23:26:56:037 [01828] | INFO | > Found 2 match(es). Installing ...
23:26:56:098 [01828] | INFO | > Using feature level 0xb000.
23:26:56:104 [01828] | INFO | Redirecting IDXGIFactory::CreateSwapChain(this = 008B0A48, pDevice = 03872628, pDesc = 0018F3E8, ppSwapChain = 0018F3DC) ...

Apart from these two, I'm not aware of any other log files in Bin. Let me know if I missed anything.
Thanks
There is no error in this log . Anyways , last thing will suggest if there is dxgi.dll or file with similar name present in Binaries folder try to move it different location. Mine was crashing , the fix was launching from Binaries folder. Have you installed reshade and hook 5? Does game launches normally without hook5 and reshade? If no then there is problem in the VX itself.
 

boshile20

New Member
May 20, 2020
7
0
There is no error in this log . Anyways , last thing will suggest if there is dxgi.dll or file with similar name present in Binaries folder try to move it different location. Mine was crashing , the fix was launching from Binaries folder. Have you installed reshade and hook 5? Does game launches normally without hook5 and reshade? If no then there is problem in the VX itself.
Like I said, the game launches without a problem when d3d8.dll is not present in the folder, so given the fact that d3d8.dll is a hook5 file (it was not present in the main folder before copying the hook5 files), then yes, it could be said that it launches fine without hook5.
Soon after I posted my previous message I actually managed to get it working for a while (not sure how) and the reshade menu also popped up though I could not confirm if hook5 was working or not. Visual improvements noticeable but again, not sure if reshade was responsible for the improvements or a functional hook5. I then started migrating my V7.5 files to the VX folder, like txx filed in addons, skins to mod\activemod, models to save\models and on next attempt it started crashing again. I then removed everything that I had copied over, basically returning it to the state where I got it working, and still crashed.
So to summarize, I can confirm that the VX itself is functional, reshade is functional. I'm not sure about the hook and I'm not sure why this game does not behave reasonably... usually when you add a file which makes the game crash, removing that file should make the game run as before, especially for a portable app like the one i'm using.
The first thing I moved were the skins, and they didn't cause the game to crash. However, when attempting to load them in customize, they were not loading and lip and lash artifacts were scattered all over the model. To my knowledge, they are 4x skins as that's what my V7.5 was accepting. Any idea which section of the application would be tasked with telling the game what size skins to use? and how that may be changed to 4X? In case i manage to get it to work again that is.
Thanks.
 

FireFunk

Mystery
Respected User
Mar 4, 2019
848
9,868
Like I said, the game launches without a problem when d3d8.dll is not present in the folder, so given the fact that d3d8.dll is a hook5 file (it was not present in the main folder before copying the hook5 files), then yes, it could be said that it launches fine without hook5.
Soon after I posted my previous message I actually managed to get it working for a while (not sure how) and the reshade menu also popped up though I could not confirm if hook5 was working or not. Visual improvements noticeable but again, not sure if reshade was responsible for the improvements or a functional hook5. I then started migrating my V7.5 files to the VX folder, like txx filed in addons, skins to mod\activemod, models to save\models and on next attempt it started crashing again. I then removed everything that I had copied over, basically returning it to the state where I got it working, and still crashed.
So to summarize, I can confirm that the VX itself is functional, reshade is functional. I'm not sure about the hook and I'm not sure why this game does not behave reasonably... usually when you add a file which makes the game crash, removing that file should make the game run as before, especially for a portable app like the one i'm using.
The first thing I moved were the skins, and they didn't cause the game to crash. However, when attempting to load them in customize, they were not loading and lip and lash artifacts were scattered all over the model. To my knowledge, they are 4x skins as that's what my V7.5 was accepting. Any idea which section of the application would be tasked with telling the game what size skins to use? and how that may be changed to 4X? In case i manage to get it to work again that is.
Thanks.
If hook is installed you will see Basic version written on top left. Basically your game crashes when you use all the mods from 7.5 . Have you enable 4gb patch from options menu?
 

boshile20

New Member
May 20, 2020
7
0
If hook is installed you will see Basic version written on top left. Basically your game crashes when you use all the mods from 7.5 . Have you enable 4gb patch from options menu?
Yes, I have enabled the 4GB patch early on, found this suggestion on the forum here as well.
And yes, when I got it working, Basic Version in red was written top-left.
I also thought that the crash was due to the things I've added, that's why I removed them all, as I've said before. The txx files are no longer in addons, the mods are no longer in activemod, the imported models are all gone, the entire folder was restored to the previous working configuration (it's the portable version not the installed version, so this should have worked, but it still won't start).
But my question now is how do I get it to accept 4x skins for models. One of the skins imported was a 2x skin and when I tried that one on VX that time when i got it working with hook, the 2x skin was the only one displayed correctly. All other skins in my library are 4x skins. Which component tells the game what size skins to use?
 

FireFunk

Mystery
Respected User
Mar 4, 2019
848
9,868
Yes, I have enabled the 4GB patch early on, found this suggestion on the forum here as well.
And yes, when I got it working, Basic Version in red was written top-left.
I also thought that the crash was due to the things I've added, that's why I removed them all, as I've said before. The txx files are no longer in addons, the mods are no longer in activemod, the imported models are all gone, the entire folder was restored to the previous working configuration (it's the portable version not the installed version, so this should have worked, but it still won't start).
But my question now is how do I get it to accept 4x skins for models. One of the skins imported was a 2x skin and when I tried that one on VX that time when i got it working with hook, the 2x skin was the only one displayed correctly. All other skins in my library are 4x skins. Which component tells the game what size skins to use?
I think you you should download this add-on.
 

ilyo

Newbie
Sep 6, 2018
48
40
Hello, I try to customise cloned character but they aren't saved when I quit the customisation room, is their no way to manually save them ?
(I don't talk about saving parts of them in the customised room like outfit, body, face, etc, but the full character for it to appear in the character selection)

edit : also, how to make long legs correctly ? why I can make them longer but the pelvis stay at the same heigh ? how to put the pelvis higher ?
 
Last edited:

vah312

New Member
Nov 30, 2020
1
0
i have a question, and its something weird. When i first downloaded TK17 and the Hook 5.. everything was perfect and the hook 5 with shaders. But the next time i launched Tk17, the game was very bright and i can't find any option to increase shadows. I tried deleting, uninstalling and downloading it again from here but its still the same, the scenes very bright... any idea?
 

muzzleflash2.0

New Member
Jul 4, 2018
13
2
anyone have any suggestions of mod packs or packages with mods that I can simply instal without having to download 5 parts 1 per day for one pack? tierd of these damn 5 hour wait times for a partial piece, even a site that has mods I will very much appreciate!
 

oneguy207

Newbie
Jul 18, 2017
31
23
So maybe someone here can give out a simple answer. Does anyone know if the modsgarden is gonna come back or something similar of the sort is going to be in place. I know about klub exile and the way it runs not exactly a fan mainly that you have to be active to access content and that site seems a bit restrictive also not 7.5 friendly from what I saw, unlike modsgarden feel like there was more freedom there. I know there was huge arguments about it in others forums about it so please don't start fighting here too and no straight answer was given. So anyone know what is gonna happen are we gonna see the modsgarden back up or not?
 
Last edited:

manowera

Newbie
Oct 29, 2019
32
28
On the contrary, biggest problem and one of main squeeze is this game and community is dead. Modsgarden is banned and it's very hard to get custom content and mods for this game unless you know exactly where to look it. I had old repack of this game over 100gb size and deleted it because this game simply don't worth the hassle and waste your time staying in loadingscreens literally 45 mins each time you wana load session. Very good game itself and moddable but sadly it's behind salad code and don't handle graphic mods very well and game itself without it looks like total trash.
 

HDiddy

Active Member
Nov 21, 2020
534
725
So maybe someone here can give out a simple answer. Does anyone know if the modsgarden is gonna come back or something similar of the sort is going to be in place. I know about klub exile and the way it runs not exactly a fan mainly that you have to be active to access content and that site seems a bit restrictive also not 7.5 friendly from what I saw, unlike modsgarden feel like there was more freedom there. I know there was huge arguments about it in others forums about it so please don't start fighting here too and no straight answer was given. So anyone know what is gonna happen are we gonna see the modsgarden back up or not?
Seems highly unlikely now that the domain has been auctioned off and bought by a marketing company that squats abandoned domains. However time will tell, you never know. I suggest pay attention to the LL Club or Mods Disc Discord in case K17 post any updates.

That said nobody really mods for 7.5 anymore. Most if not all new mods are built for VX and they are not backwards compatible. If you are one of those holding on to 7.5 there was a Pornbb link a couple pages back that seems to have a pretty complete collection of all the content for 7.5, I would even say more than ModsGarden as many key modders pulled a lot of their content off of ModsGarden before its demise. You can also try this place: , which I believe is where everything is sourced from. Like I said the new stuff is not being made for 7.5. I can at least speak for myself and others that I know still mod and we are only making items for VX. And unfortunately there is only a sparse handful of modders left.

Hope this helps....got to go finish making some heels :cool:
 
Last edited:
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