Others The Klub 17 + Hook5 [V11 & VX + KE Update 1 + Hook5 Extended] [TK17 & Pervokptr]

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catsdino

Well-Known Member
Aug 6, 2019
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" Unzip hook5_basic_version Hook5_Basic_3.07.2019.7z, open the readme inside and follow the instructions "

There no readme in that...wat...
This is why I haven't touched the newer versions. Very sus replies so far from so called maintainers
 

HDiddy

Active Member
Nov 21, 2020
684
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I have installed this game multiple times in the past. Then, and even now, i cannot get the models to look like in the front page. I would appreciate if someone would make detailed instructions for dummies like me. I dont know if opengl and directx renders have to do anything with it, but i cannot open directx render anyways.
All the pictures on the first page are from folks running TK17 with Hook5. To be honest, the game IMO is not worth playing without Hook 5, but some still do. Hook5 requires DirectX rendering. It is not enabled under OpenGL. Even once you get that working, you still need to apply a H5 Skin and other items to make your model look like something close.

SO look...just like your not going to ask for detailed help with SkyRIm or Daz on F95, the same goes goes TK17. Visit one or both communities on the first page and take advantage of asking the dedicated community more details.
 
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HDiddy

Active Member
Nov 21, 2020
684
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Love that you can't just download and install any content from Klub Exile without jumping through time consuming (I mean, days or weeks on the site) hoops to generate "XP" to spend on downloads.
LOL I am assuming this meant you do not like the XP system. Fair enough, however it is an effective Anti-Leech mechanism. While some folks would prefer it not be there, the majority of the community supports it. The content creater decides if they want to tie XP to their mod. Most do, some don't. In addition we don't allow users to put XP on legacy content. Old legacy content from MG requires no XP. That content is mainly stored in large archives and you download whatever you want. New and exclusive content is where you see XP required the most.
 

CodyProductions

New Member
Feb 3, 2019
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I'm still confused by the provided readme for the paid patch. Do I copy the entire all in one patch? And where do I copy it?
 
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CooperTeam

New Member
Jul 8, 2017
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I'll see if I can help you break it down a bit...

If you are using version 7.5 (Personally I recommend trying 7.5 to help you practice) Here's where all the add-ons go if you have patch folders with files and folders... (Yes, it is an older game, been around for well over 5 years, but you might appreciate it's age as well as help you learn how to use the newer one. If anything, use 7.5 as practice and then use the newer updated 10 when you are ready)

1.) ?.txx files go in the "..\Archive\2.114.001\" folder as these are mostly default options files as well as sometimes includes extra menus and extra content that's easier to use and install. These are usually big files ranging from 500Kb to 50 Mb (Sometimes larger, sometimes smaller)

2.) The "Binaries" folder is the folder of where the real executable files are as well as where the "Hook" program get's installed.

3.) The "Community" folder is where you would put various types of files which involve interactions and where your custom poses and interactions are saved, such as poses, sequences (Custom animation or sequence that's made in the "Sequence Mode" or "Story Mode"), it's also where your "Toy Editor" is saved. (Dildo designer if you will) There's folders labeled as such so you should be able to figure out where poses, sequences, and toyedit goes. Poses are usually 2 files. (a .png file with a .pes file and both should have the same or similar name with both files) The .png file is the icon file while the .pes file is the actual pose file.

4.) the "Mod" folder also has multiple folders. "ActiveMods" is where things like locations, clothes, skins, extra hair, and props will go. Usually they will have their own folder with a name to go with that folder. So if you have a set of clothes (such as a bikini or a dress), you would put them in the ..\Mod\ActiveMods\ folder. If it has it's own folder, you will need to copy the folder itself in this location. (Example = If you have a set of clothes and the folder name says "Bikini Set 001", you would copy the folder inside the ..\Mod\ActiveMods\ folder so it will read ..\Mod\ActiveMods\Bikini Set 001\. Files in these folders usually include a png/jpg file with a .txf file extension. (They can also contain .dds files plus some text files, please keep these items in that folder. If the contents did not contain a folder or it was not inside a folder, you can make a folder and copy them in that folder, as long as you can identify it when you want to dress your model) Other items you can put in here include things like wings, skin types, additional location props, and even jewelry.

5.) The "Save" folder is where your custom and default models are saved. Any character you design or comes with the game goes here. Your saved toy edits and poses also go here. If you saved a default body shape (breast size, body size, custom outfit sets, etc.) it will be saved here as 2 files. A .png and a .cc file is usually the full body itself, if it's a .cc file with a .cf file, that's usually a face view, .of files are the outfits and clothes sets. Both the file names and the png file will have the same name to identify the item in the program. Custom poses can also be saved here. Your actual characters are saved in the ..\Save\Models\ folder. The defaults are usually named "Model????" (???? = a number value) but you can also have other folder names. The models must have their own folder for them to work. The models will be in the character select screen when you choose your models from the beginning of the program.

This is a list of the default as well as simple folders you will need to know. Any additional folders not mentioned I excluded them so you can learn the rest as you use this program. Practice first, then move on to more advanced stuff.

One other side note. If the game itself actually crashes, (Literally kicks you back to Windows) most cases it could be a conflict with a file, folder, or mod that was installed. If the program is still loaded but the game is sitting there when you try to run the program, it's because it's still loading. This program is very very very RAM hungry and it can take as long as 3-5 minutes (or longer) before you get to the actual interaction itself. Also remember that the more mods you install, the longer it will take to load. So the more stuff you add, the longer it takes to load the mods and extra content.

(Sorry for the lengthy post, but needed to be explained)
 
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4.00 star(s) 9 Votes