About x-ray and fluid work, I have noticed that a lot of games here don't have it. In my humble opinion, creampies and cumshots are The Most Important thing of the Porn Game. Unfortunately, it's still hard to realize sperm physics in the real time 3d game (I spent one week for the creampie scene, you know) But I'm keep digging this way, so I will find good working solution, I hope.
I understand that combat mechanics is important, but I'm really inspired by making " the porn part of the game"
The mechanics should be easy to use, I know, but implementing of good battle mechanic it's HUGE TASK, you know. It doesn't mean that I'm not going to do it, it means that I have to study a lot of different things to finish this task. But anyway, my "mission" is delivering of FAP content, which my community will enjoy as me.
Sorry, I'd wanted to reply to you properly and sooner, but then I was away for two weeks and ha ha whoops. So a bit delayed on my part.
Anyway, with regard to your point about the creampies and the cumshots, I essentially agree with your sentiments unequivocally.
As you say, there are certainly very few 3D games which make any attempts at modelling more realistic and graphic semen physics in any way. Fewer still which attempt to do that AND also do the xray/cross-section effects. In fact, I'm hard pressed to think of any off the top of my head I'm afraid. I mean to be honest, fully disclosing my biases, together with impregnation stuff that kind of thing is certainly my top fetish.
So certainly my position is that the more you want to put time and energy into that, making it look and work better, and generally experiment with figuring out a kind of one size fits all solution to incorporating it into all the sex scenes, then I'm all for it, 100%.
Bringing the points together, yes, the combat mechanics are a ton of work which, I mean if it was put to me as a choice like "do you want the battles to be less clunky, or do you want better and more sex content", I'm going to say sex content every time. And frankly, the clunkiness is perhaps a bit overstated. But then I still vividly recall the combat of many 3D games from the 2000s that, although they don't hold up today, were perfectly serviceable in their time. I think it's safe to say you've at least achieved that 2000s-era standard already. If you want to go further, you know, more power to you I say. But if you don't, I don't see that as being much of a problem either.
Especially, I might add, if you'd find the work on it tedious. How many promising porn games have ended up as abandonware because their creators burned out on fidgeting with the mechanics? Tragically many. It would be very sad if this ended up the same way. In short, it seems best to do what you find most engaging. That may or may not connect with others, but at least it will ensure that you remain interested in your own work until it's finished.
That's my two cents, anyway.