A360

Member
Jun 29, 2018
185
1,922
did simon got into drama or something?
He just seems to turn some away. Seen him called a white knight, a woman's version of a perfect man, boring, too old, pushover when it comes to women. He's not like the aggressive MCs that are the norm for porn games. I've seen similar things aimed at the MC for Seeds of Chaos. If the character isn't an op power fantasy with a cock attached that kills and fucks everything into submission some lose interest. There's a reason so many games on here have an ugly skinny weed of a dude with no personality who is basically a psychopath, that every woman inexplicably wants to fuck on sight anyway (often his "landlady").

People wanting that aren't going to get on with TLS, which lampoons exactly that with people like the IK and FL :).
 
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Sotman

Member
Mar 18, 2018
264
122
Hm. I used a friend's pc to decrypt the game and copy it back to my mobile. Either there are some missing files or Joiplay wants to torture me. Does any of you who downloaded the game from f95 have any similar issues or am I the only one?

Ιt was joiplay after all
 
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Fulminato

Well-Known Member
Oct 17, 2017
1,204
849
So what's everyone IW pre-0.58 choices?
without knowning more there is a little interest to optimizing the result.

if you want the max rp you can gain in the section the path is only one.


- Ground forces "Zirantia" (no idea what the consequences would be, but I did pick New Givini and it seems like a bad idea, so changed it)
i think if your tak'kan and zirantia score are good ardoheim should be the best choice. but we need to see the next update

- Esthera decision "Attack island"
- Mestan decision "Tower"
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- Sabitha decision "Fuzkao" **IMPORTANT**
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if you have airship to spare (and you have them) sent mestan in the tower is a waste, pick the island for mestan and the airship against the bombers it will net you more without reduce anything (you lose only 1 rp with mestan, but you don't need for reach the 100 threahold)

mestan tower: Mestan +4, IW_VP +1
mestan island + Send airships to intercept: Mestan +3, IW_VP +1, IW_AirCasualty +1, IW_LoB -2

Mestan + Lilith fight: kill Lilith first to get +5 RP to Mestan
this is only if you DON'T help him in the LL fortress. if you help him you gain a +5 for a single strike against nyst in the tower knot and another +5 for a IW_VP 20+ when you reach mythin island.
 
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vusun123

Newbie
Sep 13, 2017
45
45
mestan tower: Mestan +4, IW_VP +1
mestan island + Send airships to intercept: Mestan +3, IW_VP +1, IW_AirCasualty +1, IW_LoB -2
On my calculation with my choices, at the end of this section IW_LOB is already 0, so unless going negative is better then I don't think I need more of that variable.
this is only if you DON'T help him in the LL fortress. if you help him you gain a +5 for a single strike against nyst in the tower knot and another +5 for a IW_VP 20+ when you reach mythin island.
Neat, the wiki page for the IW is pretty mess up on many things and I assume you can gain more with that fight. Will retract it
 

AgumenticR

Member
Sep 6, 2018
165
290
Decided to play the current version before QL improvements. I must say, the difficulty was overblown. It was pretty tough and I had to spend time running back and forth to the healing/save points, but nothing terribly unfair. Perhaps I got consistently lucky with RNG, but there was never a fight that made me want to pull my hair out or somesuch.

The puzzle definitely needs improvement, though. Only checking for one particular solution when there are several is not good.
 

Idontknowme

Member
Game Developer
Nov 12, 2016
429
797
I don't know whether the mods of the wiki hangout here but the link to the cheat mod on the wiki doesn't contain a file.
 

Waxer

Active Member
Sep 11, 2017
713
825
How do you get transcended strike? I was under the impression I had done everything but there's only one enemy left and I didn't get it so can't kill him. I feel I've missed something obvious.
Go to the demon area in the 3rd circle. As soon as you enter take a sharp left. There's a bunch of paths blocked by tall crystals, but one of them isn't actually blocked. Head through there to another teleport site, fight the boss and get the strike.
 

WazaQQXOXO

Member
Jul 10, 2021
200
1,072
I am quite surprised that SL choose the die-and-retry approach for this update, it differs so much from the rest of the game.

The fact you are weaker than a premature newborn most of the games forces you to run back and forth between the zone you’re clearing and the save point. It seems trivial but it really plays on your nerves; just let us focus on the good stuff, e.g rip and tear.

Then there’s the fact your survival entirely depends if you are lucky enough to encounter the group you’re supposed to fight. On top of that, the possibility to escape won’t always be available. Basically, the difficulty boils down to engage a random mob, gather as much information on the group composition as you can , then escape if that’s possible or then die and reload.

The fact that in some cases it is impossible to prepare accordingly builds up frustration. So far, the pandemonium maze is the worst offender. Game-over is likely to happen while you search for the exit; mobs hit like a truck, some that can’t be killed without using a spell also have a burn mana ability and top of that escape is impossible. This segment is a piece of cake when you get what you’re supposed to do; otherwise it will take a toll on your sanity.

I struggled less defeating the optional bosses than fighting the trash mobs.
 

Maizemallard

Member
Dec 24, 2019
143
302
I am quite surprised that SL choose the die-and-retry approach for this update, it differs so much from the rest of the game.

The fact you are weaker than a premature newborn most of the games forces you to run back and forth between the zone you’re clearing and the save point. It seems trivial but it really plays on your nerves; just let us focus on the good stuff, e.g rip and tear.

Then there’s the fact your survival entirely depends if you are lucky enough to encounter the group you’re supposed to fight. On top of that, the possibility to escape won’t always be available. Basically, the difficulty boils down to engage a random mob, gather as much information on the group composition as you can , then escape if that’s possible or then die and reload.

The fact that in some cases it is impossible to prepare accordingly builds up frustration. So far, the pandemonium maze is the worst offender. Game-over is likely to happen while you search for the exit; mobs hit like a truck, some that can’t be killed without using a spell also have a burn mana ability and top of that escape is impossible. This segment is a piece of cake when you get what you’re supposed to do; otherwise it will take a toll on your sanity.

I struggled less defeating the optional bosses than fighting the trash mobs.
It almost feel like its intentionally frustrating and weird on purpose. SL loves making fun of or subverting tropes chosen, broom quest, etc. I feel like SL is making fun of poorly designed RPGM games that have frustrating elements and a simplistic map design, no purpose, No Npcs of interest while progressing this doesn't feel like average TLS. I love that SL Tried something new and went with this approach only because its so interesting Also we finally got some Alone time with Simon. The spell Simon is trapped in reminds me of another game made by SL named Ouroboros Simon may Actually go crazy if they don't get him soon :ROFLMAO: .As much As I loved this update and some of the gameplay like being challenged, gaining strength and beating harder bosses which is very enjoyable. I didn't enjoy the RNG, inescapable enemy's, Death and retry, being trapped in a place with a hard to reach exit, Softlocking myself and A puzzle with only one solution even when there is 7 possible ways to beat it. Definitely was a interesting update wasn't as bad or hard as people were describing but I definitely understood the frustration people felt at some points lol!
 
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Waxer

Active Member
Sep 11, 2017
713
825
It almost feel like its intentionally frustrating and weird on purpose. SL loves making fun of or subverting tropes chosen, broom quest, etc. I feel like SL is making fun of poorly designed RPGM games that have frustrating elements and a simplistic map design, no purpose, No Npcs of interest while progressing this doesn't feel like average TLS. I love that SL Tried something new and went with this approach only because its so interesting Also we finally got some Alone time with Simon. The spell Simon is trapped in reminds me of another game made by SL named Ouroboros Simon may Actually go crazy if they don't get him soon :ROFLMAO: .As much As loved some of the gameplay like being challenged, gaining strength and beating harder bosses which is very enjoyable. I didn't enjoy the RNG side, inescapable enemy's, Death and retry, being trapped in a place with a hard to reach exit, Softlocking myself and A puzzle with only one solution even when there is 7 possible ways to beat it. Definitely was a interesting update wasn't as bad or hard as people were describing but I definitely understood the frustration people felt at some points lol!
Luckily all those things are the bullet points SL said she'd be working on for 58.1
All enemies will be escapable. RNG will play far less of a factor. The boulder puzzle will be fixed. Simon will talk to himself more to give more clues.
 
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Mar 31, 2020
142
33
Is Mestan actually dead with no possibility of returning?
Kinda sad since I like how he comes up with lies and get obliterated by qum. (Similar to me when I was on my teens)
 

Waxer

Active Member
Sep 11, 2017
713
825
Is Mestan actually dead with no possibility of returning?
Kinda sad since I like how he comes up with lies and get obliterated by qum. (Similar to me when I was on my teens)
One can hope. But his end seemed rather final. I think the assassin Bi-boy we've come to love is gone. CLEARLY a victim of The Anak's obvious homophobia.

Who knows though, Lilith is still out there.
 

Sotman

Member
Mar 18, 2018
264
122
If you use a guide 0.58 is not THAT bad. Someone said that this section felt like Ouroboros. I wish it was more like that game.

For example, if you die in a escapable area instead of getting a game over, you revive with full health and mana. I remember entering various areas, where I killed one or two enemies and then had watch to the enemies super carefully in order to avoid death or having to waste valuable items in order to stay alive. Yeah, the story and the gameplay would segregate, but I firmly believe that the benefits would be worth it.

Even though the plot moved at a snail's pace it was quite enjoyable. One thing I didn't enjoy one thing, however was the fact that Nyst died as they lived. Like a tool. I wish they had a bit of personality What I enjoyed the most was Tani boy. Even though the big 3 are clearly out his league, he can stand his ground.

This purgatory-like experience was something else. Loneliness, isolation, despair, reminiscence, hope, determination and a plethora of other emotions, hit you.

Anyway, I believe that the Incubus prison was meh. Even with a guide, the gameplay was too tedious that l couldn't enjoy the emotional scenes properly. I am not sure if I want to touch the nerfed version or to skip straight to 0.59.x

By the way, what happens to Fuzkao and his shard if he is still alive and don't fight him? Does the prison kill him or does he get a chance to escape? His still(?) Determinant fate is quite funny to ponder. Imagine not killing him 10 times straight.
 

Goi

Member
Nov 18, 2017
188
100
you can fight him in the prison though his .0 version has an issue where you either beat him in one turn or just lose
 

Sotman

Member
Mar 18, 2018
264
122
you can fight him in the prison though his .0 version has an issue where you either beat him in one turn or just lose
Well, Fuzkao has low hp and very high atk, so he is similar to fragile killer(?) especially in the early game. So, we currently don't know what happens if we leave him alone, right?
 
Mar 31, 2020
142
33
How does anyone get to the right part of the Mosque?
Everypath is closed or broken, someone hinted a teleport thing that's "hidden"
All i found is a wall with no colliders north east.
 

Sotman

Member
Mar 18, 2018
264
122
How does anyone get to the right part of the Mosque?
Everypath is closed or broken, someone hinted a teleport thing that's "hidden"
All i found is a wall with no colliders north east.
Did you by any chance press a yellow button? That closes the right section and open the left one. Unfortunately, you need to reload an earlier save or use a save editor and turn the Elemental Switch off
 
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