If I may, a few things I would suggest right off the bat. Don't automatically have the game start fullscreen and when you hit mute it should actually mute the game entirely. The ear rape in both cases was very much not appreciated. The sandbox wasn't as bad as I initially thought once I learned what the buttons in the ui did which made the exploration and the grindy elements a lot better. That said ,making it more clear what the ui buttons do would be greatly appreciated.
That fight sequence is umm...well I got a good laugh out of it, an attempt was made but I don't think the animations are there yet to justify such a long sequence. It'd be better off as just a hard pass/fail based on your martial arts skill and skipping the whole stances thing, why make it more complicated than it needs to be?
Other than that it looks pretty promising, I haven't tried for any obedience yet. Does that route have any meat on the bone? huge fan of the bodies, more thicc amazons the better. I do look forward to more.