I'm curious whether newer players maybe enjoying this more since it probably doesn't make for a bad fulfilment harem type of binge.
This game wasn't the best looking or the most sophisticated game and when I was playing it hadn't become particularly rich with content. I also thought there's a lot of wasted effort on the historical flashbacks and shower fantasies. Still it was a
game of a classic type that's not worn out because it includes a sexualized grind and build up. I'm not sure how many of the mind control gradual nudge stuff at the time put the effort into this level of DAZ gfx (sure now a bit outdated but still better than most) and with the sandbox, the story starting to branch and the potential for complex choice sequences, they seemed to be putting real work into it. It's really a loss for fans of a classic genre and esp. those of us looking to replace our favorite abandoned or finished project.
I have no idea what these criticisms are about. This story was never gonna win a Pulitzer. It's mindless, fantasy porn about what you want to do with mind control powers and bimbos. The caretaker needs to be made into your submissive, your muscle bound not-sister has always wanted to serve you. There are at least two entitled bitches who need to be turned into slaves, and one legitimately hot boss who is very lonely, and insecure as hell. It's just meant for fun. I, for one, am happy the story doesn't play around with trying to be taken seriously, and gets to the point.
Oh, and I enjoyed the update, heh...
To take your comment at face value, I think youre missing the point. Do take a second to actually digest what people are on about, it's not always mindless drivel. A
pullitzer (as if...) wasn't anyone was hoping for here. The game is a ridiculous prince of persia plot with a fairly standard mind control "mechanic", but those things are very fun, and for those of us whose sauasages cook better being constantly flipped and tossed

this was just the right grill.
The next levels have never been implemented so far and as the development goes so far I doubt it will, as it seem to take a more kinetic novel approach (can't go to certain rooms at times or view the gallery).
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The
Y key, it does nothing.
Loading a save from the end of day 3, going to bed sent the MC back to the beginning of that day again. Playing through the day a second time and going to bed once more, the MC woke up on day 4.
As others have noticed, the latest update is largely kinetic: There are a few choices, but they make little difference and generally do not set any flags for future reference. The last remembered choice is when choosing a path for Sharon when the MC interrupts her at night, but this is not referenced the next morning.
Shame... but thank you both for the informative comments.
It's quite weird the new dev seems to be ignoring the old structure in the code, like trying to build a janga tower on top of a lego set
