VN Ren'Py The Missing Part [Ch.3] [jPk vns]

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Dr.TSoni

Engaged Member
May 20, 2022
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The advantages of a person who sets a goal, develops a plan to achieve it, and focuses on working according to the plan and not getting distracted by all sorts of irrelevant nonsense. And if in addition to this the author is talented - we're in for the treat of enjoying something like The Missing Part.
You're trying to say that jPk is a man of focus, commitment, sheer will XD
 

tombeir

Well-Known Member
Oct 9, 2018
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Chapter 3 - Progress Update #11
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It's been a productive week, with an average of 50 renders per day (take that Pirate Man). Label 15 is finished, and Label 13 should be completed within the next two days. After that, I have two weeks of self-hatred with Label 12 ahead of me before the fun but challenging part of the animation process begins.
Tomorrow I will reach the 3,000 render mark for this chapter. I've checked, and for this production cycle, I'm currently averaging 41 renders per day, which equates to 1200-1250 renders per month. This should set a new record for me, especially taking into account that I only get an average of 1.58 renders out of each scene/posing that I do. My 2-3 week break after the release will be well deserved.
Otherwise, there's nothing special to report. In general, the updates are getting shorter week by week. I think I'll still have previews for the next one to two weeks, after which they'll stop and I'll move on to the final production steps.
That's it for this time. Until next week.

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Dessolos

Board Buff
Jul 25, 2017
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I don't think it's possible to make Hailey to look even cuter but man we are getting close im gonna guess like 2 more months at the most.
 

Monetka_

Active Member
Feb 2, 2021
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Chapter 3 - Progress update #12

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A day early this week since I will be busy tomorrow.
With Label 13 complete and the 3200 render mark passed, we are now on the home stretch as far as the static renders are concerned. My initial estimate was 3200, but the current trajectory suggests a figure closer to 3600. Label 12 is proving to be both more straightforward and more challenging than anticipated. After the initial test renders, I realized that my current GPU's VRAM limit would not be sufficient. I promptly acquired a new GPU, which should enable me to finish all the story events I had planned for the remainder of the game without hitting a VRAM limit ever again. As it has been a long time since the last big set with several characters, I had forgotten that this can also bring positive effects. Posing takes longer, as I sometimes have to pose up to seven characters per scene. However, this also gives me the opportunity to set up more cameras per scene without it feeling too static for my taste. As a result, I have been able to meet my minimum target of 35 renders per day so far. Provided everything continues as it has over the last few days, I should be able to complete this label by the end of next week. The renders themselves are taking longer than those for any other label so far — sometimes a little over an hour per render — but as I have a dedicated computer for this, I don't mind too much until I start the animations. This render backlog should have resolved itself once I reach that production step.
There is one thing I'm sorry about, but it can't be avoided. This week will be the last progress update with preview renders for Chapter 3. I can't share any of the others with you as they contain too many spoilers.
That's it for this time. Until next week.

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4.70 star(s) 77 Votes