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As I had a bit more time today, I was finally able to get back to the 3D work. A welcome change after a week of only looking at white pages.
I also thought about the best way to communicate progress and took Ren'Py as an example.
In Ren'Py, game sections are divided into labels and I will use the same in my communication as the main method. I have attached a simple graphic for this.
My working order that has proven to be the best for me is the following:
1. script & translation
2. 3D posing (evenings) & rendering (overnight)
3. editing
4. music & sounds
5. playtesting
6. release
I think I will update these on a weekly basis on sundays, as there won't really be much difference to report, especially in the long 3D & rendering phase.
On a bad day I can do around 25 renders, on a good day 50. Adding 2 weeks of editing, music&sound and playtesting that would mean 3 month worst case, 2 month best case to finish this chapter if I calculate with 1500-1850 renders (bonus scene exluded).
As a footnote, I'm experimenting with increasing the render quality from 1080p to 1440p. Render times and file sizes have surprisingly not increased that much after doing this. The whole thing is also a bit self-serving, as I'm working on a 1440p monitor and I would like to see the renderings in fullscreen without upscaling.
Should this have unforeseeable negative side effects later on, this is a simple change for me in image post-processing.