VN Ren'Py The Neverwhere Tales [v0.4.0] [Ceolag]

4.40 star(s) 37 Votes

Grumpy Old Aussie

Engaged Member
May 6, 2023
2,004
4,028
He has already emphatically said she never did anything sexual with anyone else.
You're correct I forgot about that. I'm getting old, memory is failing. Plus my trust in Kaija isn't very high so my opinion of her is low as a result. With Elea and Fiona I have no reason to distrust what they have said. Medb is too dangerous to blindly trust at this stage, but we will see how Medb plays out.

A word of advice in 2024, always get a DNA test :sneaky:
 

Ceolag

Member
Donor
Game Developer
Sep 6, 2020
251
3,439
ch5_preview_74.png

Hey everyone,

this Dev Log is going to be a bit longer because there will be some news regarding the Steam release at the end.
To make sure everyone reads it: The Steam stuff is completely unrelated to the Patreon version!

This week has been pretty productive in general. No nasty surprises, no setbacks, and not a lot of other appointments outside the usual stuff.
I was able to focus on setting up the environment and renders for the scene I wrote last week.
Setting up the environment went surprisingly smoothly. I expected it to take a lot more time to get something close to what I had in mind.
You can see some parts of it in this week's preview renders.
And the good thing is, almost half of the remaining scenes take place in that environment so I can focus on writing and rendering them instead of searching for fitting assets.

Speaking of scenes, I started planning out the remaining scenes (organizing the story stuff into game scenes/settings).
There's still quite a lot of stuff left to do for Chapter 5 even if I have all environments except one (the one for the Chapter finale) set up now.
I think the pacing of a story is very important and that's especially true for Chapter 5. The story just needs time here and it'll be counter-productive to rush it.
So yes, Chapter 5 will be the biggest one to date, we already reached the size of Chapter 4 this week.

The numbers for this week:
114 new static renders for a total of 1678
1 new animation for a total of 37
250 new lines in the script file for a total of 4570

Onwards to the Steam topic...
As some of you already noticed, the Steam release was set for June 25th. To make it short: I pushed it to September.
When I set up the store page, I had to provide two dates for Steam, 1 for technical reasons (not public), and one that is shown to the public.
The technical date has to be specific and I roughly guessed when I might be able to release the Steam version.
The public date can be set to "To be announced"... which I did back then. Until I realized that doing so prevents you from showing up on the "Coming Soon" store pages.
You need to set a public date to show up there, so I just used the technical date because that was still my goal for the release.

As you probably can guess from the text above, the end of June isn't realistic for the release anymore.
So why September?
Steam Summer Sale. It starts on June 27th and runs until July 11th. And as a small dev, you absolutely don't want to release in that time frame.
Hardly anybody will buy an unknown AVN when they can get the latest Assassin's Creed at 70% off and stuff.
Even June 25th as a release date was way too close to the Summer Sale.
The same is true for the weeks after the Summer Sale: everyone spent their money on the Summer Sale, so you don't want to release within the next 3-4 weeks after the sale ends.
That would put the release into mid-August... when I'm away with the family for 2 weeks.
The next realistic release date after mid-June is early September for me.

Trust me, I'd want to get it out as soon as possible, but given the circumstances, any release before September would just be a stupid idea.
I'll set up a specific date in September when I'm done with Chapter 5 and the Steam version so the next date you see there will be the definitive date for the release.

I'm sorry for the inconvenience and the disappointment but I just had hardly any clue what I was doing when I set up all the Steam stuff.

And you can see why I usually don't give release dates: way too much potential for trouble.

As I said before, that's only affecting the Steam release. The Patreon version will be released as soon as it's done.
And no, I won't give a date for that... lesson learned. ;-)

Have a nice weekend, guys.

Cheers,
Ceolag
 

ename144

Engaged Member
Sep 20, 2018
3,172
13,227
View attachment 3642787

Hey everyone,

this Dev Log is going to be a bit longer because there will be some news regarding the Steam release at the end.
To make sure everyone reads it: The Steam stuff is completely unrelated to the Patreon version!

This week has been pretty productive in general. No nasty surprises, no setbacks, and not a lot of other appointments outside the usual stuff.
I was able to focus on setting up the environment and renders for the scene I wrote last week.
Setting up the environment went surprisingly smoothly. I expected it to take a lot more time to get something close to what I had in mind.
You can see some parts of it in this week's preview renders.
And the good thing is, almost half of the remaining scenes take place in that environment so I can focus on writing and rendering them instead of searching for fitting assets.

Speaking of scenes, I started planning out the remaining scenes (organizing the story stuff into game scenes/settings).
There's still quite a lot of stuff left to do for Chapter 5 even if I have all environments except one (the one for the Chapter finale) set up now.
I think the pacing of a story is very important and that's especially true for Chapter 5. The story just needs time here and it'll be counter-productive to rush it.
So yes, Chapter 5 will be the biggest one to date, we already reached the size of Chapter 4 this week.

The numbers for this week:
114 new static renders for a total of 1678
1 new animation for a total of 37
250 new lines in the script file for a total of 4570

Onwards to the Steam topic...
As some of you already noticed, the Steam release was set for June 25th. To make it short: I pushed it to September.
When I set up the store page, I had to provide two dates for Steam, 1 for technical reasons (not public), and one that is shown to the public.
The technical date has to be specific and I roughly guessed when I might be able to release the Steam version.
The public date can be set to "To be announced"... which I did back then. Until I realized that doing so prevents you from showing up on the "Coming Soon" store pages.
You need to set a public date to show up there, so I just used the technical date because that was still my goal for the release.

As you probably can guess from the text above, the end of June isn't realistic for the release anymore.
So why September?
Steam Summer Sale. It starts on June 27th and runs until July 11th. And as a small dev, you absolutely don't want to release in that time frame.
Hardly anybody will buy an unknown AVN when they can get the latest Assassin's Creed at 70% off and stuff.
Even June 25th as a release date was way too close to the Summer Sale.
The same is true for the weeks after the Summer Sale: everyone spent their money on the Summer Sale, so you don't want to release within the next 3-4 weeks after the sale ends.
That would put the release into mid-August... when I'm away with the family for 2 weeks.
The next realistic release date after mid-June is early September for me.

Trust me, I'd want to get it out as soon as possible, but given the circumstances, any release before September would just be a stupid idea.
I'll set up a specific date in September when I'm done with Chapter 5 and the Steam version so the next date you see there will be the definitive date for the release.

I'm sorry for the inconvenience and the disappointment but I just had hardly any clue what I was doing when I set up all the Steam stuff.

And you can see why I usually don't give release dates: way too much potential for trouble.

As I said before, that's only affecting the Steam release. The Patreon version will be released as soon as it's done.
And no, I won't give a date for that... lesson learned. ;-)

Have a nice weekend, guys.

Cheers,
Ceolag
Another number-filled week in the books! Ceolag already gave you the weekly numbers. Overall, he is averaging around 86 static renders, 1.9 animations and 235 lines per week since work on Chapter 5 officially began. Here are the charts:
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Render numbers ticked up slightly this week without the distractions, but overall we seem to be holding a pretty steady pace. The question is how big Chapter 5 will be compared to our benchmarks, and the answer is clearly "big." It's probably not large enough to take until September (though I've extended my charts just in case), but still many weeks out. Ah well, that's the way it goes.

I'm curious to see what this new environment and who the new guide is; her clothes don't seem elvish, but it seems very quick to be leaving elvish lands. One more thing to ponder as we wait.
 

Dark Silence

Conversation Conqueror
Jul 17, 2021
7,831
11,558
View attachment 3642787

Hey everyone,

this Dev Log is going to be a bit longer because there will be some news regarding the Steam release at the end.
To make sure everyone reads it: The Steam stuff is completely unrelated to the Patreon version!

This week has been pretty productive in general. No nasty surprises, no setbacks, and not a lot of other appointments outside the usual stuff.
I was able to focus on setting up the environment and renders for the scene I wrote last week.
Setting up the environment went surprisingly smoothly. I expected it to take a lot more time to get something close to what I had in mind.
You can see some parts of it in this week's preview renders.
And the good thing is, almost half of the remaining scenes take place in that environment so I can focus on writing and rendering them instead of searching for fitting assets.

Speaking of scenes, I started planning out the remaining scenes (organizing the story stuff into game scenes/settings).
There's still quite a lot of stuff left to do for Chapter 5 even if I have all environments except one (the one for the Chapter finale) set up now.
I think the pacing of a story is very important and that's especially true for Chapter 5. The story just needs time here and it'll be counter-productive to rush it.
So yes, Chapter 5 will be the biggest one to date, we already reached the size of Chapter 4 this week.

The numbers for this week:
114 new static renders for a total of 1678
1 new animation for a total of 37
250 new lines in the script file for a total of 4570

Onwards to the Steam topic...
As some of you already noticed, the Steam release was set for June 25th. To make it short: I pushed it to September.
When I set up the store page, I had to provide two dates for Steam, 1 for technical reasons (not public), and one that is shown to the public.
The technical date has to be specific and I roughly guessed when I might be able to release the Steam version.
The public date can be set to "To be announced"... which I did back then. Until I realized that doing so prevents you from showing up on the "Coming Soon" store pages.
You need to set a public date to show up there, so I just used the technical date because that was still my goal for the release.

As you probably can guess from the text above, the end of June isn't realistic for the release anymore.
So why September?
Steam Summer Sale. It starts on June 27th and runs until July 11th. And as a small dev, you absolutely don't want to release in that time frame.
Hardly anybody will buy an unknown AVN when they can get the latest Assassin's Creed at 70% off and stuff.
Even June 25th as a release date was way too close to the Summer Sale.
The same is true for the weeks after the Summer Sale: everyone spent their money on the Summer Sale, so you don't want to release within the next 3-4 weeks after the sale ends.
That would put the release into mid-August... when I'm away with the family for 2 weeks.
The next realistic release date after mid-June is early September for me.

Trust me, I'd want to get it out as soon as possible, but given the circumstances, any release before September would just be a stupid idea.
I'll set up a specific date in September when I'm done with Chapter 5 and the Steam version so the next date you see there will be the definitive date for the release.

I'm sorry for the inconvenience and the disappointment but I just had hardly any clue what I was doing when I set up all the Steam stuff.

And you can see why I usually don't give release dates: way too much potential for trouble.

As I said before, that's only affecting the Steam release. The Patreon version will be released as soon as it's done.
And no, I won't give a date for that... lesson learned. ;-)

Have a nice weekend, guys.

Cheers,
Ceolag
Hmm When I hear/read a dev is delayin their Steam release(For whatever reason), this is probably due to my own impatience(lol), but I picture these devs kickin themselves in the nuts. But it is what it is. A dev has to do what they think is best, no matter what I think about it. Just my 2cents.
 

Maviarab

Conversation Conqueror
Jul 12, 2020
7,867
17,409
Hmm When I hear/read a dev is delayin their Steam release(For whatever reason), this is probably due to my own impatience(lol), but I picture these devs kickin themselves in the nuts. But it is what it is. A dev has to do what they think is best, no matter what I think about it. Just my 2cents.
Have some coffee dude and down with Kaija ;)

drink coffee.gif
 

Grumpy Old Aussie

Engaged Member
May 6, 2023
2,004
4,028
Hmm When I hear/read a dev is delayin their Steam release(For whatever reason), this is probably due to my own impatience(lol), but I picture these devs kickin themselves in the nuts. But it is what it is. A dev has to do what they think is best, no matter what I think about it. Just my 2cents.
We are all impatient mate, especially about the next update. I think this will be a good one and worth the wait. I have an open mind as to how the elves and Medb unfold. I don't expect them to be either good or bad, I'm just interested in how it plays out. The only expectation is that I get a crack at the parents. They are worse than Kaija IMO.
 

nitkonikic

Member
Sep 17, 2018
282
1,098
We are all impatient mate, especially about the next update. I think this will be a good one and worth the wait. I have an open mind as to how the elves and Medb unfold. I don't expect them to be either good or bad, I'm just interested in how it plays out. The only expectation is that I get a crack at the parents. They are worse than Kaija IMO.
My guess is this update will be mostly about Elves and Neverwhere with them.
Chapter 6 - return to Earth, talk with parents, maybe some spicy scenes now that things are calming down.
 
4.40 star(s) 37 Votes