This is an announcement directed at everyone.
All quirks are and will be based off of existing personality traits.
As salscou mentioned, their behaviors are representative of the actual characters. We just take them to the extreme, within psychological reason, and make them kinky.
If you want a bunch of strong willed women to act submissive, go play Oni's Rogue Like. This is not an attack on RLE, it's a recommendation for a game you will likely enjoy.
So for those curious about future girls. Without spoiling:
Kitty will be feisty nerd naive about Super Heroes, Storm will be conflicted over how she presents herself, Dazzler will feel like the music industry is fucking her over, and Emma will be a sultry seducers with issues stemming from a family that is royally messed up.
You can take a guess at what their quirks will be, but characters will be as authentic as possible. There's like 3 Evo inspired games out there. Y'all can survive with a comic inspired one.
Our coders do not patiently wait for the art to arrive before they begin coding. They code the scenes and then plug the art into them. At the same time, our writers do not wait until they are done programming scenes for us to write the text. In fact it's the other way around. Our writers have to put facial expressions and body movements in the text.
Here is an example of what that looks like.
InteractionClass(
DialogueClass("narrator", _("You hear sounds of anger mixed with sobs on the other side of the door.")),
DialogueClass("ch_LauraKinney", _("{i}Grrrrrr{/i}, go away, [Player.first_name].")),
DialogueClass("ch_LauraKinney", _("*sniffle* I know you're there.")),
DialogueClass("ch_Player", _("Sorry. . .")),