4.40 star(s) 16 Votes

Krytax123

Engaged Member
Dec 29, 2022
2,812
6,017
This is sad, the avn had a lot of potential.

But a dev who behaves like that in the early stages already is doomed to fail not matter how good he is.

Him thinking of ways to create stuff for higher future patreon tiers says a lot combined with the lack of progress. If you want success you have to keep delivering constantly esp in the early stages of the project.
 

WastedTalent

Active Member
Dec 11, 2020
983
1,584
This is sad, the avn had a lot of potential.

But a dev who behaves like that in the early stages already is doomed to fail not matter how good he is.

Him thinking of ways to create stuff for higher future patreon tiers says a lot combined with the lack of progress. If you want success you have to keep delivering constantly esp in the early stages of the project.
Most dev's know this but rookie dev's believe they are going to reinvent the wheel. lol
 

flaviopaganini

Steam Fanboy
Donor
Feb 25, 2024
1,379
2,830
I stopped supporting the project because it was showing more special renders than updates on the project's progress. I hope this project isn't abandoned, as it was very promising.
From the launch, I became a top-tier supporter on Patreon. However, during the development, some of his behavior hinted at the possibility of abandoning the project.
 
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Reactions: NebulousShooter

Yuri L

Active Member
Apr 28, 2017
587
1,144
What a shame. The great character dynamics and dialogue are why it feels bad to see it abandoned. A similar game that shared the same fate was 'By Midsummer Moonlight'. Interestingly, both only reached the second episode.
 

Ravenquartz

Newbie
Nov 1, 2022
73
295
Tried this game months ago and it's a shame that it gets an abandoned tag. Saw his notes about his whole grandpa things, I keep wondering where's the rest of his family? why is he the only one who takes care of him?
 

burbero

Member
Jun 18, 2022
428
659
we soon won't have anything to play if they keep getting abandoned at this rate
You are absolutely right. The number of VNs I really enjoy playing is 7-8, and these are people who have been developing games for at least 2-3 years, and most of them release an update once a year. In the last year or two, successful developers who started new and stayed in the business have become very rare. I think the golden years 2018-2022 will see a collapse after that.
 

Krytax123

Engaged Member
Dec 29, 2022
2,812
6,017
the problem is ppl backing uo the wrong devs all the time,...and shit happends,...
people spend money for shit, what a new development.

Nah its always like that but thats not the real problem here, in this case it was the dev who was more interested in earning lots of money than into developing a good product.

The avn had great potential but when you start thinking about future rewards for high tier patreons before you even got your game rolling, you have your priorities fucked up. You have to develop some kind of reputation first and prove that youre able to produce something worthwhile.
 

SteelyDan14

Well-Known Member
Modder
Donor
Jan 13, 2018
1,599
7,176
You are absolutely right. The number of VNs I really enjoy playing is 7-8, and these are people who have been developing games for at least 2-3 years, and most of them release an update once a year. In the last year or two, successful developers who started new and stayed in the business have become very rare. I think the golden years 2018-2022 will see a collapse after that.
Developing these AVNs is hard. Speaking as a failed developer, I can tell you it's not easy. You spend hours working on just a handful of images. Getting the lighting in place, tweaking the models, getting assets like clothing to fit right, writing, coding, testing... If you want to produce a couple hundred images a month as well as the dialogue, coding etc, you would have to work at least 20-30 hrs a week to get it done well. Most devs are only good at one or two of these things which is why you can have a beautiful game with horrible dialogue or visa versa. In my case, I tried the month at a time release and ended up producing mediocre crap I was not happy with and I was working my ass off. Full time job and then developing.

Plus, you have to be dedicated, organised and focused to produce one of these things, especially alone. I have no clue how someone like Pink Cake does it. Even if you don't like BaDIK, you have to respect the work ethic. Creating new mini games, free roams, keeping track of all the paths and choice impacts, it's amazing some of the subtle differences in dialogue there are in paths. As far as I know, it's just one person doing all of this. It blows my mind.

Anyway, this is one reason why you see some really great launches and a solid release or two before the reality of what they signed up for actually hits and they bail. Sure, sometimes a young dev with a solid start can see a bunch of money rolling in and then lose their way as they suddenly feel they have to answer to all these people who give them money instead of just focusing on their work. I am sure there are people too who start something to generate some cash and then milk their donors, but I would like to think most devs are not like that. They just bit off more then they could handle.

Anyway, my TL;DR is, while the volume of new releases may not be as high as 18-22, the quality has gotten way better. There have been some really great releases with some really great productions and yes, they are taking longer than a month or so to produce a release so but it is worth it in a lot of cases.
 

Black Orchid

Member
Sep 3, 2022
438
1,275
Plus, you have to be dedicated, organised and focused to produce one of these things, especially alone. I have no clue how someone like Pink Cake does it. Even if you don't like BaDIK, you have to respect the work ethic. Creating new mini games, free roams, keeping track of all the paths and choice impacts, it's amazing some of the subtle differences in dialogue there are in paths. As far as I know, it's just one person doing all of this. It blows my mind.
badik most likely made him a multi millionaire. if your first game got nearly a thousand paying patreons in less than a year i am sure you would approach the development differently.
 
4.40 star(s) 16 Votes