Review of v0.83 bugfix 1
I'm not a huge fan of RPGM because I don't see the point and chibi sprites interwoven with high quality CGs feels odd to me, breaking any immersion or suspension of disbelief that I need to enjoy a porn game, or any game in the last 20 years for that matter. I was okay with flat 2d sprites when 8 or 16-bit graphics were what the hardware saddled us with, but we've been able to do better for almost 30 years now.
I saw that there's an
unofficial Renpy port of the game up to version 0.70 that's been on hold for well over a year as of the time of writing this review. I chose the developer's version, because I've been burned by other Renpy ports that removed the sprites but still reused the original RPGM map overlayed with Renpy buttons for... reasons? I also thought the extra content in this version would be worth braving RPGM, but I didn't even get very far into the v0.26 content.
I like the premise of a mysterious magical event/object as the inciting incident for a corruption story, instead the usual depravation ploy of cringey dudes with giant cocks. Unfortunately, I saw very little work done on the mystery plotline, but full disclosure: I walked away at corruption/"enchantment" level 19 after I was locked out of further progress, because the game let me do something in a different order than the dev apparently intended (Don't fill in for Simon in the warehouse until you get to level 19). I had tried to follow the dev's
walkthrough, but it was inaccurate in a few minor ways even in the first few game days. However, it was incorrect at enchantment level 11, and different from the in-game hint, so my game got out of synch with the WT. To unlock myself, I would have had to replay 4 or 5 game days, and it wasn't worth it.
Which brings me to the ultimate problem with the game. The gameplay is very grindy. It isn't due to the game design necessarily calling for a grind. In fact, each level up is a unique event occurring after a different set of circumstances, which is good. Well, getting to the unique events and circumstances requires you to repeat many of the same events every day. You might see the same generic event 10 times before a change in that event is triggered, and the repeated event is usually identical to the first viewing. Even if you want repeatable events, it's not hard to flag an event as viewed and give a different more concise flavor of text consistent with the fact that it's the 2nd to 10th time the MC's husband has groped her in front of his buddy. Add the fact that skipping text isn't as easy or as fast in RPGM as Renpy, which would unquestionably be the better platform to run this game on, and I was ready to pull my hair out. For example, you are required watch one of two, albeit brief, shower scenes every game day in order just to go to work and try to trigger something new. The commute to the office, whether by train or by car, is essentially the same each day. There's just quite a lot of fluff that can be trimmed from the gameplay that would make it more enjoyable.
The CGs are really quite good, though not amazing by 2022 standards. The animations are lower resolution than I've become accustomed to lately, but they're still nice. The new content in the game might be to higher standards than the stuff in the early game, but I couldn't get to it.
If I get over the bad taste from getting locked out of progressing the game, I'll try the Renpy version.
Edit: I decided to replay in RPGM to see if I could progress the game. I got unstuck, but since then I've wandered into two other dead ends in the game. If you progress too far with one aspect of the story line, you get locked out of progressing another part, and consequently, any progress is impossible. Following the dev's walkthrough is the kiss of death for this game, but not following it is equally perilous. The only solution I've found is to follow the walkthrough until you find yourself locked, then review the walkthrough to figure out where it's wrong then delay progress on a part of the storyline so that you can keep moving forward. The only gameplay here is a metagame where you try to figure out what the dev wants you to do despite his WT and his game hints are lying to you 10% of the time.