Review v0.26
Hopefully I will update this review on a later version and it becomes a 4 or a 5. But for now . . .
Good:
- Attractive MC.
- Physical attributes and appearances are fairly normal. Thankfully, this game avoids the "boyfriend has a tiny dick and everyone else has a baseball bat" syndrome, as well as the "the bigger the breasts the better" affectation. Also, all of the characters have appealing attributes - so far haven't seen the fat rapist, the old rapist, or the Freddy Kreuger character that pops up in many RPGM corruption games.
- Dev does a GREAT job with facial expressions (possibly the best I've seen).
- Story has some mystery to it (e.g.
- Decent pacing on MC's corruption
- Lots of characters with varied personalities
- Lots of foreshadowing of future events
- There were at least 25 unique scenes (the game tracks "enchantment points" and at the end of v0.26 you have 25 of them).
- Appears to be written by someone for which English is their native tongue (i.e. few to no spelling / grammatical errors).
What's missing / "Meh" elements:
- No gallery
- No way to hide the text bar
- Virtually no sound (e.g. there isn't even a sound when you save, let alone background music or gasping during sex scenes). Kinda weird to play a "game" in nearly total silence.
- No hints / quests. You can use the walkthrough provided (and you absolutely should). Would have been better if the MC had an internal dialogue suggesting what you should do next, or even better use the quest function within RPGM.
- Only the Mega link (as of this version ) is complete. The NOPY version is missing a file.
- If you get too hasty accelerating through dialogue and accidentally click during an animation the game will freeze. So save often.
- Without a gallery, would be nice to see a "repeat / continue" feature added to animations. I've seen this in other games. Without it, after grinding through repetitive content, it is disappointing that the "good stuff" is over so quickly.
- Not sure the dev has decided on the nature of this - that is, it isn't really a game (there aren't any puzzles or other game-like elements), but there's enough walking around that it isn't really a virtual novel, either. And the only decision that maybe impacted the story was to NTR or to not NTR. And by all means, you should pick NTR, because that leads to the hottest scenes.
The bad:
- Groundhog Day* - except you don't end up knowing how to play piano or sculpt ice. Many (MANY!) scenes repeat. Over and over and over. This isn't an RPGM game problem - this is built in by the dev and only serves to pad the game time. And to be clear, this isn't like some grind games where you have to walk all over the place or take a 1-2 click shower each morning. Virtually EVERY DAY you have a multi-click shower, getting dressed, drinking coffee, driving to work, talking to the guard, talking to the boss, doing a part of your job in the morning, doing a part of your job in the afternoon -- all with renders and dialog that you've seen several if not dozens of times before. And just when you think it is safe to speed through this dialog ("W"), a slightly new piece of dialog slides in with no warning. This did improve between v0.25 and v.26, so hopefully the dev has created enough new content to leave this HORRIBLE aspect behind.
- Lack of quests / guidance / complete walkthrough -- I just happened to see an easter egg event in the forum. Are there others? With so much (SO MUCH) grinding each day, does the dev really expect us to explore and find easter eggs outside of the normal course of the day?
*I stole the "Groundhog Day" idea from a post within the forum, but it does a great job describing this "game." The other descriptor I thought of was "The Daily Grind."