Monthly progress report.
This month I devoted to the study of Blender. I'm learning modeling and materials, something I've been missing in Daz Studio. I especially like the procedural materials. But it takes time to figure it all out and make a quality render.
I'm re-modeling some locations, dealing with materials and lighting. In the beginning I thought of just transferring all the models from Daz Studio, but the materials do not look quite the same anyway. For the next release I need three locations, two of which are new, and the hut anyway needs a lot of remodeling and adding. So I've decided to end up gradually redoing all the locations completely.
From the characters transferred only the geometry, all the textures will do all over again. If everything turns out the way I planned, in the next release the characters will be a little customizable: you can choose hair color, eye color, makeup, maybe something else.
I'm also gradually making scripts that "switch variables" for rendering to get all the image variants in a batch at once, rather than rendering them one at a time. Regarding locations, these are variables that are responsible for the time of day and the presence of different items in the scene, as well as setting different output resolutions (1080p, 720p, 540p) in order to make compressed versions of the game.
I was also going to make compressed versions of the current release, but I'm having trouble with that. It wasn't that easy there. So compressed versions will be from the next release.