The game has an interesting plot and the dynamic between the characters is both eerie and somehow believable. The writing hints at a solid background plot and/or worldbuilding and is generally speaking compelling and intriguing.
visually, the renders are very good and I can't fault them (talking about the characters mostly.. the props and settings are occasionally a bit detached from the characters in the forefront, but not annoyingly so).
I could definitely do without the grinding. I can only suppose that the purpose of it is to establish routine and rituals and a dynamic of earning your keep, which in story makes sense but is neither what interests me in the playing phase (the grinding in and of itself doesn't add to the story) and doesn't ring true because it ultimately resolves itself in clicking a few buttons a buch of times, which doesn't really give the effect one might think the dev is going for. I personally have a strong dislike for grinding and resource collecting mechanics that don't further the story and are nothing but a series of clicks that don't have any sort of payload to them, neither emotional nor visual. the repetitiveness would, in game, install a sense of ritual and purpose to the protagonist, but in me, the player, all it does is stimulate annoyance.
that said, I am willing to engage in the grinding which is not too elaborate and time-consuming, to see where the plot will go... but again, the game would improve a lot of it did away with the collect water/chop some wood after a couple of times that it has you perform those tasks. they just don't add to the player experience and, in the end, are nothing but padding. I'd rather play a shorter game than cycle through pressing the same buttons for the same sequences.
Personal gripes aside, the premise, the plot, the subject (and the kinks), the art and the writing make this a game that I am keen to keep playing.
Tl;Dr like the game a lot, it would improve in my esteem by at least an order of magnitude if it got rid of the grinding mechanics. there are better ways to generate that immersive vibe.