No new scenes and a saves are broken - dev is currently working on fixes - wait for those, shouldn't be much longeru received the update? >>>>......bro come on broooooo share it with us ....>....>....
No new scenes and a saves are broken - dev is currently working on fixes - wait for those, shouldn't be much longeru received the update? >>>>......bro come on broooooo share it with us ....>....>....
It's made in Godot, and if you want, you can extract the game using GDRe tools.I wish I knew how the engine for this game worked, if I had a clue, I would just go into it and see what bugs I could fix on my own, lol. I love the game. I just wanna be able to save and stop losing items/gold after dives!
Just an addition: the programming language in Godot is actually pretty easy to learn, and the game doesn’t have anything too complicated in the code from what I’ve seen, so expanding on the existing base should be relatively easy (if you ignore the fact that I’m terrible at 3D modeling). I just wish there was some way that when viewing a variable or class, I could go straight to the file where it’s declared... (I spent more time searching for and deciphering the code I was looking for than actually changing it). Or maybe I’m just dumb and there’s a way to do that that I don’t know yet. It would really be useful to be able to ask someone who understands Godot or modding for helpIt's made in Godot, and if you want, you can extract the game using GDRe tools.
That’s actually what I did. I'm currently studying the engine to make mods for the game. I even made some changes, although it wasn’t anything major. (I just messed around with the game’s values and made a few things easier...) My biggest problem now is that when trying to repackage the game after extraction and editing, for some reason, a lot of assets get lost and some mechanics disappear. It would be really cool if there was someone in this thread who understands this and could help me out. I’m really interested in making something cool using this game as a base.
Are you working with the patron-only version? The exported 1.4a build needs the "data/items" directory to be placed alongside the executable and .pck files - you can just copy it over from my build.My biggest problem now is that when trying to repackage the game after extraction and editing, for some reason, a lot of assets get lost and some mechanics disappear.
You mean jumping to the definition? I think you can do that by ctrl+LMB on the class name reference in the engine's text editor. Works for me at least.I just wish there was some way that when viewing a variable or class, I could go straight to the file where it’s declared...
It's made in Godot, and if you want, you can extract the game using GDRe tools.
That’s actually what I did. I'm currently studying the engine to make mods for the game. I even made some changes, although it wasn’t anything major. (I just messed around with the game’s values and made a few things easier...) My biggest problem now is that when trying to repackage the game after extraction and editing, for some reason, a lot of assets get lost and some mechanics disappear. It would be really cool if there was someone in this thread who understands this and could help me out. I’m really interested in making something cool using this game as a base.
I had to do some manual fixing to get it to work after using GDRe to extract things. I don't remember all the details and I can't be fucked to look into it right now, but I remember having to fix up a lot of the scenes manually by changing them to local scenes. My process was pretty much just trying to run/export everything and then debugging and fixing whatever error came up.It's made in Godot, and if you want, you can extract the game using GDRe tools.
That’s actually what I did. I'm currently studying the engine to make mods for the game. I even made some changes, although it wasn’t anything major. (I just messed around with the game’s values and made a few things easier...) My biggest problem now is that when trying to repackage the game after extraction and editing, for some reason, a lot of assets get lost and some mechanics disappear. It would be really cool if there was someone in this thread who understands this and could help me out. I’m really interested in making something cool using this game as a base.
What mods did you end up doing? Also, I noticed a lot of the issues you mentioned with the GDRe. So I've been slowly trying to learn myself.I had to do some manual fixing to get it to work after using GDRe to extract things. I don't remember all the details and I can't be fucked to look into it right now, but I remember having to fix up a lot of the scenes manually by changing them to local scenes. My process was pretty much just trying to run/export everything and then debugging and fixing whatever error came up.
Once a new version is officially out, I will probably look into things again and might setup a proper mod loader to mess around with.
idk man, thats the first time that mr. prostochel didnt posted anything on a sundayso where's the weekly news? does it mean v1.4 will be released?
thats so helpful, thanks ^^Are you working with the patron-only version? The exported 1.4a build needs the "data/items" directory to be placed alongside the executable and .pck files - you can just copy it over from my build.
If not, maybe ask JustAnotherUser1618 how they managed to repackage the game after their modifications. I honestly have no clue what or why exactly gets broken in your case then, I believe I set it up so that nothing gets obfuscated or encrypted
You mean jumping to the definition? I think you can do that by ctrl+LMB on the class name reference in the engine's text editor. Works for me at least.
Yeah, GDRE seems cool for understanding how games work, maybe even using it as a form of study, but unfortunately, it's a pain in the ass to recover the files with the current extraction method.Nytemare I just did the cheat/animation menu which I posted somewhere in this thread. Since there was not much in the game, there wasn't much else to do for modding. I also didn't want to reinvent something that will come with a later version anyway and the later versions are probably going to break the mods anyway, so I didn't want to waste too much effort on it.
GDRe is a cool tool, but it really hits it limits if you want to perfectly recreate a project, since some information is lost during the build and GDRe has to do some guessing. I'm also neither an expert in godot nor gamedev, but I have a lot of experience with fixing broken software I know next to nothing about, so that helps.
Public release in a week, according to the post.New Update just dropped 1.4b
not publiclydid they release what was in update that just dropped 1.4b?