vrtrtr

Member
May 8, 2017
404
661
Do I have to go through decompiling the game and enabling the console? I really don't want to do that.
you dont have to decompile anything, but you might have to add
define config.developer = True #turn on the developer mode (all tools)
define config.console = True #turn on the developer console
into your options.rpy
 

Beats9821

Member
Nov 19, 2018
287
339
you dont have to decompile anything, but you might have to add
define config.developer = True #turn on the developer mode (all tools)
define config.console = True #turn on the developer console
into your options.rpy
danke I'll try
 

Beats9821

Member
Nov 19, 2018
287
339
you dont have to decompile anything, but you might have to add
define config.developer = True #turn on the developer mode (all tools)
define config.console = True #turn on the developer console
into your options.rpy
Thanks, it worked. I restored the red varen. I'm assuming there's a similar code to restore the ape brothers?
 

vrtrtr

Member
May 8, 2017
404
661
Must be, I cannot tell you where to find those codes, though, I'm not that deep into renpy.
Wish I could. :censored:
 

max_002

Active Member
Mar 30, 2019
890
269
Code:
I'm sorry, but an uncaught exception occurred.

Executing ATL code at game/animations_1.85.rpy:8046
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/script.rpy", line 50412, in script
    $ renpy.pause ()
  File "game/script.rpy", line 50412, in <module>
    $ renpy.pause ()
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 576, in script call
    call combat_event_chance from _call_combat_event_chance_1
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/combat.rpy", line 148, in script call
    call combat_event_chance from _call_combat_event_chance
  File "game/script.rpy", line 50412, in script
    $ renpy.pause ()
  File "renpy/ast.py", line 923, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2235, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/script.rpy", line 50412, in <module>
    $ renpy.pause ()
  File "renpy/exports.py", line 1561, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3793, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2521, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 492, in renpy.display.render.render_screen
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 814, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 814, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/layout.py", line 814, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transform.py", line 715, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 140, in renpy.display.accelerator.transform_render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/image.py", line 501, in render
    return wrap_render(self.target, width, height, st, at)
  File "renpy/display/image.py", line 307, in wrap_render
    rend = render(child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 263, in renpy.display.render.render
  File "renpy/display/transform.py", line 715, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 105, in renpy.display.accelerator.transform_render
  File "renpy/display/transform.py", line 890, in update_state
    fr = self.execute(self, self.st, self.at)
  File "renpy/atl.py", line 585, in execute
    action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
  File "renpy/atl.py", line 792, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "renpy/atl.py", line 1678, in execute
    fr = self.function(trans, st, trans.at)
  File "renpy/character.py", line 1144, in __call__
    raise Exception("Character expects its what argument to be a string, got %r." % (what,))
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
The Pilgrimage 2.00
Mon Jun 17 05:32:36 2024
 
4.70 star(s) 171 Votes