10/10 update. Nyun's rescue mission combat animations are top tier.
That's ominous. I've had games tell me that previous saves won't work or will work, but must work? Scary.Game update. Version 2.05
Previous save files must work.
Considering it's the Mass Effect universe,i dare say HELL YEAH HE IS!This dev is REALLY obsessed with anal.
It seems like bug, I checking it now.Guys, how do I get a new scene with bugs in the shower, I keep getting red warren?
Do I have to go through decompiling the game and enabling the console? I really don't want to do that.You can type "reddead=False" in the console.
you dont have to decompile anything, but you might have to addDo I have to go through decompiling the game and enabling the console? I really don't want to do that.
danke I'll tryyou dont have to decompile anything, but you might have to add
define config.developer = True #turn on the developer mode (all tools)
define config.console = True #turn on the developer console
into your options.rpy
Thanks, it worked. I restored the red varen. I'm assuming there's a similar code to restore the ape brothers?you dont have to decompile anything, but you might have to add
define config.developer = True #turn on the developer mode (all tools)
define config.console = True #turn on the developer console
into your options.rpy
I'm sorry, but an uncaught exception occurred.
Executing ATL code at game/animations_1.85.rpy:8046
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/script.rpy", line 50412, in script
$ renpy.pause ()
File "game/script.rpy", line 50412, in <module>
$ renpy.pause ()
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 576, in script call
call combat_event_chance from _call_combat_event_chance_1
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/combat.rpy", line 148, in script call
call combat_event_chance from _call_combat_event_chance
File "game/script.rpy", line 50412, in script
$ renpy.pause ()
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 50412, in <module>
$ renpy.pause ()
File "renpy/exports.py", line 1561, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3793, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2521, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 814, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 715, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 140, in renpy.display.accelerator.transform_render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/image.py", line 501, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 307, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 715, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 105, in renpy.display.accelerator.transform_render
File "renpy/display/transform.py", line 890, in update_state
fr = self.execute(self, self.st, self.at)
File "renpy/atl.py", line 585, in execute
action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
File "renpy/atl.py", line 792, in execute
action, arg, pause = stmt.execute(trans, target - start, child_state, events)
File "renpy/atl.py", line 1678, in execute
fr = self.function(trans, st, trans.at)
File "renpy/character.py", line 1144, in __call__
raise Exception("Character expects its what argument to be a string, got %r." % (what,))
Exception: Character expects its what argument to be a string, got <ATL Transform ed6e290 (u'game/animations_1.85.rpy', 8037)>.
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
The Pilgrimage 2.00
Mon Jun 17 05:32:36 2024