The only one I am finding myself having a hard time on is the herbology one. Can't understand what I need for it.
Thanks! You can expect more of that style of scene in the future. I used a different kind of camera and a bunch of post processing effects to make it more filmic.Love the Boggart one!
manscout wrote a very good hint above ^^The only one I am finding myself having a hard time on is the herbology one. Can't understand what I need for it.
hereWhere could I find the download for version 0.25?
The Point & Click tag is there, but I'm used to thinking of these types of games as Puzzle games. To me, PNC is an adventure game where you move around, but I guess the genre is broader than just adventure games.Not sure if someone has asked yet but what is this type of game called?, would like to find more like it.
Don't think there is there's enough games for it to be a genre yet.Not sure if someone has asked yet but what is this type of game called?, would like to find more like it.
It had to do with the "umber" color the flyer mentioned, had to look up how it works but the first results did the colors in a certain order that matched the game's solution, so I will assume that's the standard way painters produce an umber color.I've seen the solution for the Floo powder recipe here in the thread, but I can't seem to find anything much (on the poster, at least) that would have led to it… Were we just supposed to mess around with the three powders because we knew we were ultimately making a powder?
See belowI've seen the solution for the Floo powder recipe here in the thread, but I can't seem to find anything much (on the poster, at least) that would have led to it… Were we just supposed to mess around with the three powders because we knew we were ultimately making a powder?
Yup I was hoping people would realise they needed to stick to the powders and that it would be 1 of each of them to make an umber colour.It had to do with the "umber" color the flyer mentioned, had to look up how it works but the first results did the colors in a certain order that matched the game's solution, so I will assume that's the standard way painters produce an umber color.
"The Dev" wrote the post before youI just wondering what the dev have in mind for the futur of the game
Roughly the plan is:I just wondering what the dev have in mind for the futur of the game
Is it possible to add a kind of gallery or checklist? To see what kind of scenes are allready done?Roughly the plan is:
If your question was more about the content of the game: More sex, more characters.
- Add a journal and save system (should be ready for the coming update)
- Start adding scene variants and combination scenes (After you have made a potion, the journal will show you if there are any variants or combinations you can make with that potion).
- Use the assets from this game to make a proper hogwarts game with slow-burn corruption (already making this, but takes a lot of time)
- Eventually end 'The Potion Room' development to focus entirely on the new game. (might be a couple of months from now or a lot longer depending on how things go)
I think the plan is to have the journal function as a gallery.Is it possible to add a kind of gallery or checklist? To see what kind of scenes are allready done?
Any chance that you will add an option to change between characters? That way you won’t need to different downloads?So the talk about modding kinda got me thinking, the game Dev said they probably wont be adding in persistent transformations, i figured id add them myself lol!
so eat your heart out because thats exactly what i wanted too.
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I also added in the failed cauldron effects, the Ahegao, flying cumshot, masurbation, and expansion effects. But i was only able to replace the existing textures, not create anything new, so right from the start of the game you will be Ginny and any effects i didn't add will revert back to Hermione, for example i haven't created one for the bimbo potion.
To install this mod download the attached sharedassets0.zip, extract and replace it with the one under \gameroot\The Potion Room_Data
And if anyone wants to try their hand at modding in their own textures download the UABE toolYou must be registered to see the links
Use it to open the resources.assets file in the game data file (same place you replaced the other assets file at) a window will pop up saying it doesnt recognize the version, just scroll to the bottom and select the last 2019build, and then you should see a list of all the assets in the game. I filter by name first, then filter by type to find the Texture2D files. once you select a file you want to click the plugins button on the side if you want to export the file, or if you want to replace it.
Replacing is super easy, once you click plugins, just hit the edit button and in the window that pops up click "load" at the bottom, then add the edited sprite you want. After that just click ok and from there you can file>save the new assets file right to your data folder. (make a backup of sharedassets0.assets first as you cant write to the same file you have opened)
honestly the UABE tool kinda sucks for extracting so i used the Unity Asset StudioYou must be registered to see the linksas its much easier for finding and extracting the sprites you want to edit.
Also since this will obviously break on the next update i will attach a zip with the sprites that i edited so they should theoretically be able to be added to any future version so long and the Dev doesn't rename them or change them in any way.
[EDIT 07Aug2021:] Updated mod for v0.30. I've fixed a few very small issues i had with the sprites being inconsistent between scenes and also added two of the new scenes. Death Eater BJ and the Floo scene. Remember to install the mod just extract the assets file from the zip and replace it over the one in the data folder.
The mod Ginny Assets.zip file are just the raw sprites if anyone would like to do anything with them, or if i stop updating you can use them to patch a future version yourself.
YUS! Combo scenes FTW! But seriously, game definitely needs that, if the Ginny mod is any indication. But I guess the real question one should ask whether a text/story generator will eventually be added. Quite likely not possible, but having the same scene every time (or variations thereof when combo scenes eventually added) would likely get tedious, although I guess this would to some degree be mitigated by corruption storyline. I guess this is the sort of suggestion that would perhaps be best added last...Roughly the plan is:
If your question was more about the content of the game: More sex, more characters.
- Add a journal and save system (should be ready for the coming update)
- Start adding scene variants and combination scenes (After you have made a potion, the journal will show you if there are any variants or combinations you can make with that potion).
- Use the assets from this game to make a proper hogwarts game with slow-burn corruption (already making this, but takes a lot of time)
- Eventually end 'The Potion Room' development to focus entirely on the new game. (might be a couple of months from now or a lot longer depending on how things go)
Unfortunately I'm too stupid to figure out the boggart box. Care to send me an image?3 new hot scenes @_@
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