I've seen others share this opinion that this game should've been a VN, and its this point that I disagree with. Let me make it clear I do not particularly like RPGMaker, I think a lot of games are needlessly hampered by using it as the engine, but in this games case I think its very much to it's benefit. If you're trying to convey a certain feeling of being in an mmo there's not much more you can do than having actual gameplay. Take a game like Healslut (which I also love) which has very similar themes and story but is a VN, where most of your choices are dialogue based rather than action based, you don't get that same sense of agency of being a archetype in an mmo. Now obviously in an erotic game it being hot probably takes precedent over having a nice atmosphere or mood, but I do think it's those things that make a good game into a great game.
Moreover I don't think that it's RPGMaker that's getting in his way. It's the dev himself that's tripping him up, he's his own worst enemy. It'd be nice to blame our frustration on something tangible like a computer program or 3d render software, something that could have a definite fix. But unfortunately its the devs attitude and behavior that's the cause of our strife.
And all that's not to say you guys are wrong, rather just voicing my difference of opinion.
I think that's a good point and very apt in this case regarding the MMO feel and I didn't mean to suggest RPGMaker itself was the problem or at fault across the lewd games scene. It could be done in the RPGMaker form but still following more of a "VN style" thinking - avoid the pointless minigames and grind or even the common combat etc. and only have the role playing in the form of choices with some kind of branching and exploration of a world and story. I've seen people use RPGMaker but have ZERO combat, for instance. It doesn't need to look or play like a Final Fantasy wannabe every single time just because of the engine. Does it really enhance the lewd or story experience to make me grind or play a really frustrating timed minigame over and over again? I don't know why the difficulty for some of these things gets ramped up so much. I see people really struggle with it when they just want to enjoy some lewds. He could sort of include only elements instead to represent the themes of the MMO and give you the feel of being in a world like that, but not actually have the literal grind of a real MMO or the minigames and frustration of games of yore. I think that's where the balance should be - aiming to "artistically" represent and give the feel of the themes and story without it being punishing for the player or a burden for the developer.
I do like good atmosphere and story woven through the lewdness too, so we're of common mind in that opinion. Just the images on their own uploaded would be nice and attractive looking but nowhere near as enjoyable as the stuff around it. I think it can enhance things to have some story as long as the balance is right. CiC does a better balance than most RPG types in that you can probably find something to satisfy you enough within a handful of minutes of playing without feeling you've got to grind on to get to an enjoyably lewd part like with some games.
I'd stress for people thinking I'm trying to shit on the project too that the ONLY reason we're even talking about or frustrated over Proteus is that it stands out as quality for what we got, it has wonderful art, sense of humor and fun writing that when you're in the parts of the game that those things can shine it's awesome. It'd make sense for the developer to focus on what they really shine on than add mediocre minigames or other weird things that seem to end up delaying updates and not really appreciated when they do appear. Maybe I'm wrong, but I imagine the dev stressing out over all these normal RPG game issues that just aren't needed to focus on for his project to be a continued success and releasing at a good pace. As you said, he's his own worst enemy.
Boyim
Agreed on this. If he approached things right it'd be better for him and everyone else. I think this one case where the dev might genuinely have some baggage or problems holding him back from showing off more of his obvious talent, sadly. Not even going to attempt to guess what it is, but at this point it's all just so strange otherwise and it seems the most reasonable explanation.
BigBiggieBig
Also agreed on this. It's not a bad idea completely and flachelence had some good points there on how it can even fit the theme of the MMO world that has been created here but when you're in the mood for lewd specifically...well you don't want to be doing timing minigames and puzzles for hours. I could play any number of non-lewd games out there with amazing gameplay, graphics, etc. made over many years and releasing every day for standard gameplay so there's no reason to try to compete with that scene when the dev has talent and a niche already to fill.