- Feb 22, 2018
- 300
- 413
I like that the game has a structure and background to it. Part of what makes me care about the characters is that they are instantiated in a somewhat fleshed out world. As frustrated as I am with the release schedule I wouldn't advocate making the game much different than it is now, I just want the dev to stop getting distracted making plugins for months at a time and use what's already there to chug out at least a few releases somewhat close to eachother.
I have to agree wholeheartedly that he ought to seriously reconsider his design philosophy of just constantly adding things to rpgmaker, and instead move towards making the game work within the system itself. Even if he does have some grindy fights, he at least knows how to balance a fight and design mechanics. I have full confidence he could design interesting opponents to fight, and as long as he still thinks the characters shouldn't (or should not yet) level up naturally, then he can continue adding in fun scenes, quests, and dialogue about getting the skills and equipment they find to take care of these situations.
I have to agree wholeheartedly that he ought to seriously reconsider his design philosophy of just constantly adding things to rpgmaker, and instead move towards making the game work within the system itself. Even if he does have some grindy fights, he at least knows how to balance a fight and design mechanics. I have full confidence he could design interesting opponents to fight, and as long as he still thinks the characters shouldn't (or should not yet) level up naturally, then he can continue adding in fun scenes, quests, and dialogue about getting the skills and equipment they find to take care of these situations.
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