If it were just like Innoxia then it'd be one thing. Problem is, when losing momentum going on the straight and narrow path towards finishing whatever he's currently working on, Proxxie doesn't just fuck off and do nothing (at least not entirely that), he starts side projects that require less creative energy and more just plugging away at them. Which although theoretically could be a good thing, they also provide the same sort of 'feeling of accomplishment' that actually finishing the meat and potatoes of an update would do.
So imagine you are having the thought, "Jeez I hit a snag and haven't really finished anything on my project for a month. Y'know what? Let's get back into it with something simple, I'm gonna make a custom font for the game. Wew... actually this is gonna take like 2 weeks to finish at least, but y'know I'm working on the game and I'm not just bumming around finally. Phew, that actually was tougher than I thought, but after some research and hard work I did it! time to take a break."
All the normal, healthy, self-aware stresses that hang over your head have now been swept away by the spiritual equivalent of the giant illuminated manuscript 'The', that Spongebob writes at the beginning of his boating school essay instead of actually starting it, aptly followed by the relieved exclamation of 'breaktime!'.
Although I love the game and know that these features can improve it, these tangents have historically gotten out of hand, currently gotten out of hand, and will likely continue to get out of hand unless a different attitude is taken towards them.
Exhibit Z, Proxxie gave a new update on Patreon just a day ago. He has decided to revamp the combat system. A good idea, and one that requires a different sort of energy than simply writing and finishing quest implementation, but absolutely not the thing to be doing at the moment.
He had the good sense to pump the breaks on giving it an entire overhaul for now, and has stopped at just flaring up the visuals for some main characters. But he plans to make combat much more intricate, less grindy, and more satisfying and strategic moving forward. Further, he plans on doing that gradually, while also designing and implementing a custom UI for the game next update. This worries me greatly, as he has two sideprojects planned in advance and we haven't even touched what he might dream up while actually working...
If he wants to be within even the widest margin of his proposed new schedule he needs to limit himself to one side project per update, and ONLY work on it when he's hit a snag, AND be incredibly conscious of what he's doing and why. He should conceive of them as indulgences or last resorts, and know that he's doing them instead of what needs doing. If you remember what fixing up or adding new sources to your works cited page was like in school, or hitting spell check and rephrasing things, these improvements need to be seen in the same light. The game is the game, and polish is polish. If you are just giving your eyes a break you need to realize that.
Updates moving forward should be something like 1-3 quests depending on size, 1 sex scene, and one, singular, less than a full month taking game improvement.
PS: For anyone interested, here's the link to the video of the new combat animations.
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