Replaying this game for the first time in a long while. And yep, it's still unbearable, gameplay wise.
Take the bomb dungeon. Just a ton of relatively simple puzzles and challenges that turn into unbearable clunky tedious pieces of shit due to the dev ham fisting them into an engine that fundamentally doesn't support these forms of gameplay. When you need to protect the kobold, you can place bombs beforehand to try and impede the enemy waves. Alright, neat. But then RPG maker strikes, and you accidentally push a bomb instead of triggering it, and now you're fucked because the movement is so rigid and slow with the bombs you can only watch as you lose, or fight the same fight ten times in a row.
Oh, and then when i was up against the final enemy, i trigger a bomb, the enemy walks into me and initiates combat, the bomb goes off in the background, i flee combat and the enemy is dead. But the game doesn't register that, so i am softlocked and have to do all that shit over again.
These types of puzzles and mechanics just do not work at all with an engine that has extremely limited forms of movement and item interaction. I do not understand why the dev insists on this shit.