Yes, sorry, I just got back from a trip and I'm so tired I can't even think straight.What should we be looking out for in this Build? Can you make a small Bug log?
I like all the changes in this update, but I still wish the game came with a way to getYes, sorry, I just got back from a trip and I'm so tired I can't even think straight.
Mostly adjustments in response to comments here from gregers, vleder, MoP, Emelex , revealer, and maybe one or two others.
Someone had suggested that one possible problem might be the game jumping to ch99 at the end. So instead it the wrap-up code is moved to the following day (ch43 in this instance). That way, when the new version comes out it would "fall through" to the new content rather than end of game.
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Probably some more bad coding too.
Glad you liked the changes - anxious to see if I've managed to check most people's boxes.I like all the changes in this update, but I still wish the game came with a way to...[/SPOILER]
I haven't had any save issues so can't speak to that and only skimmed through the revised version, but from what I saw you've managed to finesse around the issues I'd noticed, with a few extra lines of dialogue here and there to help smooth out the roughs.Glad you liked the changes - anxious to see if I've managed to check most people's boxes.
It's obvious. Time travel.I haven't had any save issues so can't speak to that and only skimmed through the revised version, but from what I saw you've managed to finesse around the issues I'd noticed, with a few extra lines of dialogue here and there to help smooth out the roughs.
Only exception is the [potential] age issue, but there's no easy way around that that I can see.
Paths? Where we're going we won't need paths.It's obvious. Time travel.
There'll be more. For the moment, the keys have been approved and they are available to download.I hope more game assets can be released in the future.
It's a great vn as I stated. Why would I want a refund? All I was trying to say is please dont get lost in the world of reworking shit like so many first time devs do. Learn make move on. Or you can go the way of so many others and leave a lot of potential and talent in a never ending WIP.I'm sorry, but as the (first time) dev of a game that is clearly and repeatedly stated to be a work in progress, that kind of comes with the territory. The load issues are a extremely frustrating, but I'm certainly not going to apologize for "reworking shit", especially as much of that is driven by feedback from here. Consider yourself a beta tester or you can always ask for a refund... ;p
Another quick note, I think there is a typo in ch41.rpy from v0605 that wasn't fixed in v0606:There'll be more. For the moment, the keys have been approved and they are available to download.
Yes, I'm sorry, it's been a long shitty week. But I think it's unavoidable, at least from my perspective. I don't see myself trotting these out every couple of months - this game is a year old now and I don't feel like I'm anything like close to being done. So I want to get it right as far as possible.It's a great vn as I stated. Why would I want a refund? All I was trying to say is please dont get lost in the world of reworking shit like so many first time devs do. Learn make move on. Or you can go the way of so many others and leave a lot of potential and talent in a never ending WIP.
I didnt mean to offend you. I finally got the damn update to work by going all the way back to the morning before the plane trip.
I wish you good luck and a tad thicker skin. I am a fan
I made an update to JokerLeader's v0.6.5 walkthrough mod for v0.6.6, though retaining the roleplay option from my earlier mod and also adding an option to carry Lois into the shower right before you leave for your return flight. I also fixed another bug in the game where seeing a dream blowjob scene seemingly causes the player not to see a scripted sex scene later.
I'm sorry, I wouldn't have released the mod if I thought it was having so many issues. I'll try to test the mod some more to see what went wrong and fix it soon.the mod does not function,when loading saves,the game returns to the menu....
Without mod the game functions normally
P.S. and the mod is not complete,ch42 is missing
miserably...
translated with Bing Translator
Just to let you know, this is what I get when I did the Export/Import thing you mentioned.I'm preparing a new build (0606). This is a direct response to some of the issues raised here, should be considered experimental, and isn't going to be posted elsewhere until I've had some feedback. It definitely includes "reworking shit" as well as fixing a few typos, etc.
I'd suggest going back to the reception/ball at Marcus's, if possible, and going forward from there.
The other thing I would like some of you that have had problems with loading old saves to try is the import/export function:
- in whatever previous version you were using, load a saved game* and right-click to bring up the Save Menu.
- select Export Data and quit the game
- now load the latest build, click Start (New Game), then right-click to bring up the Save Menu
- select Import Data. The game should now jump to the start of whichever day you were at
* Because the Import Function jumps to the start of the day, it's best to use a save from reasonably early morning.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/functions.rpy", line 80, in <module>
IOError: [Errno 2] No such file or directory: u'G:\\Random Crap\\New folder (7)\\New folder (2)\\UPDATES\\The_Roommate-0.5.2-win\\The_Roommate-0.6.5-win\\The_Roommate-0.6.5-win\\game\\saves\\roommate.txt'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script call
$ ui.interact()
File "functions.rpyc", line 65, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/functions.rpy", line 80, in <module>
File "renpy/compat/__init__.py", line 94, in compat_open
return python_open(*args, **kwargs)
IOError: [Errno 2] No such file or directory: u'G:\\Random Crap\\New folder (7)\\New folder (2)\\UPDATES\\The_Roommate-0.5.2-win\\The_Roommate-0.6.5-win\\The_Roommate-0.6.5-win\\game\\saves\\roommate.txt'
Windows-10-10.0.19041
Ren'Py 7.4.10.2178
The Roommate 0.6.5
Mon May 23 19:34:47 2022
Looking at that path, I'm not surprised! Try tidying up the folder structure a bit first.Just to let you know, this is what I get when I did the Export/Import thing you mentioned.
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/functions.rpy", line 80, in <module> IOError: [Errno 2] No such file or directory: u'G:\\Random Crap\\New folder (7)\\New folder (2)\\UPDATES\\The_Roommate-0.5.2-win\\The_Roommate-0.6.5-win\\The_Roommate-0.6.5-win\\game\\saves\\roommate.txt'
I hope to have that properly operational (for Ashley) in the next build (0701). Once done that should work retroactively. Ashley is one of the key characters that it's intended for.Is the phonebook fully implemented yet?
Tried making appointments with Ashley and it never follows through
I'm not getting any scenes with her apart from the coffee shop