I had broken down the 0.06 version, which can be read
here. My early impressions of this version
- I love that the game progressed to English subtitles and the dialogue is much cleaner. There's still some cringey Engrish and some really bad translations but it's progress. Also they changed Doroelle's VA, whyyyyyyyy? I like how quiet she sounded. The new VA talks so
slow I was afraid she might be on Valium.
- Trap feature is still around and still very odd. You might walk around the floor a lot more just to ping a few buffs like HP Recover/Defense UP or the Reduce Erosion.
- The Reduce Erosion item (Soul Drop?) Seems to drop less now... I may be imagining it though.
- Prices are still reduced at the Soul Conversion, meaning a half hour of play and returning using the Bell will probably net you enough Soul to max out 3-4 categories.
-
Items are STILL all over the home area and re-spawn after every visit back to the Church. I can't tell you how bad an implementation that is, it was bad before and it's still bad. Again, you're going to grind the dungeon and collect stuff to craft weapons. Why the heck are you littering the home area with said items/material? I can understand the first time you return from the dungeon you give the player some help; Doroelle says it herself that you can't be expected to beat the dungeon "as you are now". But every time I return to the Home area?
- I love the Boss design. You actually have to use Skills and the Cursed Sword ability carefully.
- Once you pass the Boss you need to craft with the material from that area. The Power creep is noticeable when you have to hit enemies 3-5 times to off them.